Why does my catapult have to be so complicated...

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Rockymods




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Why does my catapult have to be so complicated...

Post by Rockymods »

For some reason my catapult always looks like this when I load it! I nulled the attachments but still it looks like this..


Image

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How do I stop it from stacking like that... I just want one catapult.
plattypuss





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Post by plattypuss »

try using a different shader and using the same bitmap. if you still don't like the way it looks, try swapping the stem's in the shader
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Anthony




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Post by Anthony »

plattypuss wrote:try using a different shader and using the same bitmap. if you still don't like the way it looks, try swapping the stem's in the shader
haha, I don't think hes talking about the shaders. I think hes talking about how there are 2. One stacked upon the other.


sorry Ive never really messed with that kinda stuff so I wouldent be able to help ya
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Post by plattypuss »

then i dont know
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turk645




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Post by turk645 »

did you mess with the weapon of the vehicle at all? The only think i can think of is that the the vehicle weapon has the same hlmt as the vehicle.
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Post by DJ_Gnomey »

If I am correct, you used the warthog right? Well if you did, you probably changed the turret's model to the catapult model.
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Post by plattypuss »

probably, or the spectre, since the turret is placed a little backward and downwards
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Rockymods




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Post by Rockymods »

No... I used the wraith and I nulled all the attachments. Tested, it still stacked like that. Btw there are exactly four stacked up if anyone can figure out what the wraith loops 4 times. Now I have reattached the mortar and nulled its shader so I could actually shoot with the catapult. These pictures you see here was when the mortar was nulled including all the other attachments.
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turk645




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Post by turk645 »

Strange LOD error?
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Rockymods




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Post by Rockymods »

If I view it on entity's model viewer it is just the one catapult.
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Post by plushiefire »

Hey rocky, when i skin the models i have to re inject them, so ill try my best later. :P
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Post by blahblah675 »

Try nulling the textures that are in the model, then swap the Main shader only

P.s. that looks awsome!
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Rockymods




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Post by Rockymods »

This isn't a shader problem. There are four parts to a wraith

WingL-WingR-Body-Rudders... There are two rudders which make 5 but there are only 4... Anyway, if I could just figure what tag is referring to those I could null them out. But I just can't find it. It is becoming very frustrating.
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Post by ogrish »

i made a wraith catapolt too, but im not as far a long as you.
ill look forward to having this problem.
if i find anything to help ill post.
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Post by mr_penguin »

try re-injecting the model, but only inject the model on the main part and make the rest of them blank models or very small ones so they don't show up in the game
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