[WIP] [Halo2] - Prisoner

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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smokey





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Post by smokey »

Let's see...it looks like another BSP conversion with nothing but obstacles spawned.

Maybe add a skin, add some AI, or something along those lines.

If all I did where convert the maps, fix spawns, and add some stuff, I'd have about 200 releases by now :P.

Overall it looks ok though, just because I like this BSP. Please add something though. 7/10...with a goood skin, I give it a 9/10...with AI and the skin, 10/10. Hopefully that motivates you :P. I like being the motivation :P.
Last edited by smokey on Mon Jul 16, 2007 10:46 am, edited 1 time in total.
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DrXThirst




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Post by DrXThirst »

I love it, except for, if you can't get proper collision to the shields, then I don't see a purpose for them being there. :?

Sorry.

However, it looks amazing as it is. :P
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UpsetSpy




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Post by UpsetSpy »

drxthirst2 wrote:I love it, except for, if you can't get proper collision to the shields, then I don't see a purpose for them being there. :?

Sorry.

However, it looks amazing as it is. :P
Actually not having collision is the exact reason they are there, if they had it anyway I would have nulled it out, all I wanted them to do anyway is stop bullets and grenades, not people... :wink: Halo3 Style, lol (Not like it took any skill though) :wink:
Needs motivation to continue modding =[
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-Treetoad-




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Post by -Treetoad- »

smokey wrote: If all I did where convert the maps, fix spawns, and ass some stuff, I'd have about 200 releases by now :P.
Funniest typo I've seen in a while(u might want to fix that lol)

I'm glad you added some explosives, but as stated before, a skin would probably change peoples opinion about this.
Something a little more... "grungy".
Seeing green splats on the floor is not something I would expect to see in a nice clean area =P
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GametagAeonFlux




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Post by GametagAeonFlux »

-Treetoad- wrote:
smokey wrote: If all I did where convert the maps, fix spawns, and ass some stuff, I'd have about 200 releases by now :P.
Funniest typo I've seen in a while(u might want to fix that lol)
It's not a typo...the file type is .ass
UpsetSpy




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Post by UpsetSpy »

smokey wrote:Let's see...it looks like another BSP conversion with nothing but obstacles spawned.

Maybe add a skin, add some AI, or something along those lines.

If all I did where convert the maps, fix spawns, and ass some stuff, I'd have about 200 releases by now :P.
What would you like to call your Control room conversion? your pictures DIDN'T show anything special. Which has been done a few times before.
Also get a conversion to FULLY SUPPORT ALL multiplayer gametypes, with great balance. A maps not all about beauty, its about how it plays, Agree?
Its not as easy as just moving spawns and placing blocs, so don't begin to put me down and say its as easy as 3 steps.

And AI, why is everyone like,
OmGeesuzZ! ADDS THATS AI L1K3 N0wZZz AnDZ THIZ MAPs BE 1337zz!1!11
^Severe Dramatization^
It's meant to be a MP map not a SP map.
If you want AI just DL the mappack, AI may seem cool because its new. But AI is relatively "stupid" play a fast paced MP map with actual Human Intelligence, you may be surprised how much more fun it is.
AI just cannot match playing other people, to to mention the lag it can bring to a map.
(Don't that to be as flame, but its my opinion and I'm sticking to it, even in the maps I make, just sayign that for future refernce)

And for the skin, I'm working on that, you will "PROBABLY" see a skin when its released :-P I'm just keeping that secret.

EDIT: I know i asked for C&C and I appreciate what I got from the community, I was just giving my responses to what some of you said.

Thanks,
UpsetSpy
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T1xAnton




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Post by T1xAnton »

Looks really good =D When is release? Damn I need to get my xbox back.
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smokey





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Post by smokey »

Oh you'll see when it comes out Upsetspy :P.

Also, I added some weather only outside, Modeled a tree base, have a high def skin for it, ect.

I'm just a little busy at Ace mods atm...our next mod will blow you all way :P.
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Post by UpsetSpy »

smokey wrote:Oh you'll see when it comes out Upsetspy :P.

Also, I added some weather only outside, Modeled a tree base, have a high def skin for it, ect.

I'm just a little busy at Ace mods atm...our next mod will blow you all way :P.
Hidef sky? but aren't you inside?, tell me how you go outside in an INSIDE BSP.
Acemods eh? BLAH! :roll:

Just wait until this comes out, you will see something you don't recognize, so be4 u diss on my WIPs remember that yours weren't much to look at either.
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smokey





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Post by smokey »

Dude I was giving you C&C...chill out. Next time I wont give you my opinions. -__-

And there is a hole-like thing in the ceiling -_____-.

Over defensive child -_______________-.

This isnt about my mod so stop "dissing" on mine. I never said mine was better. And I dont recall this topic being about mine either. -________________________-.
UpsetSpy




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Post by UpsetSpy »

Actually your saying it is lazily done because all I do is add spawns and blocs n` stuff >.<, so yea be4 u wanna put my work down actually show something worth while.
If all I did where convert the maps, fix spawns, and ass some stuff, I'd have about 200 releases by now :P .
I don't believe thats C&C :?
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smokey





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Post by smokey »

Well it was supposed to be add...lol

And Upsetspy, I don't know how you interpret that, but thats what this is. A SP>MP conversion, with added blocs and finished gametypes. I never said it was bad. I actually like this BSP. Chill out bro, I'm not out to get you. Just giving you a pointer :wink:.

On that note, I apologize if you take offense to what I say, but no harm was intended, bro. Flaming is not needed.
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-Treetoad-




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Post by -Treetoad- »

GametagAeonFlux wrote:
It's not a typo...the file type is .ass
my bad, I thought he meant to say add since the "s" key is right next to the "d" key :P
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