
starting points on maps
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
starting points on maps
i just started noticing that in my mod, some starting points for the player on the map are all messed up, one so high i can't reach it with the bsp viewer, and every time i save with entity 1.6, another 1 or 2 show up below or higher. its frustrating, and i can't fix it, i even tried ovverwriteing the starting points in the scnr tag with a fresh headlong, but no luck 

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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- Posts: 93
- Joined: Wed Jun 15, 2005 9:08 pm
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
1. its not one, i said that
2. i did that
3. i even selected all spawns so i could see them easier
4. one was up so high it had to be at least 1000 Z coordinates
5. i have just fixed the problem, found out what was wrong
2. i did that
3. i even selected all spawns so i could see them easier
4. one was up so high it had to be at least 1000 Z coordinates
5. i have just fixed the problem, found out what was wrong
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy