H3 Plasma Pistol

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xzodia




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Post by xzodia »

4. reference the new chunk in the 2nd proj reference of the new trigger
---theres a value in the trigger reflexive called "Proj 2(index)" change this to the new the number of the new proj chunk i think it should be 2

5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
---this is refering to the values below the "Proj 2(index)" in the meta editor

6. null the projectile dependancy in the new projectile chunk
---projectile reflexive -> new chunk (the last one on the list) -> Projectile dependacy -> null it
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smokey





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Post by smokey »

Thanks, I got it...I wasn't sure which reflexive "Proj 2(index)" was in.

Will you try this and see if you get broken idents though? Pleeeease xodia :P?

I know you want to...
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Post by eternal »

xzodia wrote: close but no cigar
Dont you mean cookie??? :lol: :P
newbymodder wrote:the bickering of halomods have to love them
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xzodia




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Post by xzodia »

smokey wrote:Thanks, I got it...I wasn't sure which reflexive "Proj 2(index)" was in.

Will you try this and see if you get broken idents though? Pleeeease xodia :P?

I know you want to...
broken indents cant be helped
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Post by smokey »

I can't do it then >_>
glasseater





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Post by glasseater »

OMg this is so ambiguous.!

1. dup the pp's trigger: Do you mean clone the chunck?
2. dup the 1st (chunk 0) projectile: Ok.
3. null the 1st proj reference in the new trigger: OMG WTF. Where is the new trigger? Wtf
4. reference the new chunk in the 2nd proj reference of the new trigger: I don't see "Proj 2(index)".
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies: Where is "Proj 2(index)"?
6. null the projectile dependancy in the new projectile chunk: I get this one

Thanks for your time
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smokey





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Post by smokey »

Ok...we'll try this again...this is all in the weap tag

1.) Clone the chunck of your plasma pistol's trigger.

2.) Duplicate the FIRST chunck in the projectiles reflexive of your plasma pistol.

3.) Open up the meta editor, and go to the triggers reflexive. Null the first projectile in it.

4.) Theres another a value in the trigger reflexive called "Proj 2(index)" change this to the new the number of the chunck we cloned under projectile. It should be "2".

5.) Make all the values under "Proj 2(index)" 0, except for charge time which you should make 1.

6.) Null the projectile dependancy in the new projectile chunk.

If you do not see "Proj 2(index)", then update your plugins.

And Xodia...I got this system linkable...and I like oatmeal raisin cookies :P.
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Post by glasseater »

Thanks smoke I understood that but it still doesnt work. it just charges like normal without the battery going down. i dont think two triggers can have the same button and both of them work.
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xzodia




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Post by xzodia »

smokey wrote:Ok...we'll try this again...this is all in the weap tag

1.) Clone the chunck of your plasma pistol's trigger.

2.) Duplicate the FIRST chunck in the projectiles reflexive of your plasma pistol.

3.) Open up the meta editor, and go to the triggers reflexive. Null the first projectile in it.

4.) Theres another a value in the trigger reflexive called "Proj 2(index)" change this to the new the number of the chunck we cloned under projectile. It should be "2".

5.) Make all the values under "Proj 2(index)" 0, except for charge time which you should make 1.

6.) Null the projectile dependancy in the new projectile chunk.

If you do not see "Proj 2(index)", then update your plugins.

And Xodia...I got this system linkable...and I like oatmeal raisin cookies :P.
thats what i said....
glasseater wrote:Thanks smoke I understood that but it still doesnt work. it just charges like normal without the battery going down. i dont think two triggers can have the same button and both of them work.
you can.
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Post by glasseater »

Ok this DOES NOT WORK! Has anyone else even tried it aside of me? I have done EVERYTHING. The only thing I can think of is the trigger type. At first it is set at 2(1: Semi, 2: Charged). When it is set at the, the weapon simply won't fire. So then I tried changing it to 0:(Automatic), and it was just like a normal weapon with nothing different. What needs to be done?

Would somebody post a ppf or serenity of their finished project? Smokey? Xodia?
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xzodia




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Post by xzodia »

glasseater wrote:Ok this DOES NOT WORK! Has anyone else even tried it aside of me? I have done EVERYTHING. The only thing I can think of is the trigger type. At first it is set at 2(1: Semi, 2: Charged). When it is set at the, the weapon simply won't fire.
it doesnt fire at all? does it not even charge?
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Post by glasseater »

Not when the triggger type is 2(1: Semi, 2: Charged)
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xzodia




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Post by xzodia »

glasseater wrote:Not when the triggger type is 2(1: Semi, 2: Charged)
in that case im out of ideas
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