9/8/07 New Heads Up On AI Revision v2
9/8/07 New Heads Up On AI Revision v2
Edit:
Just a heads up, I'm going to start working on V2 very soon, once I start and get the mod list down I will not add any mods to it later unless they are very good, it is to much of a hassle. If you are making a mod to submit, I suggest getting it turned in by the end of the week, because if it isn't as good as Night Ops I won't be using it.
Thanks for your time,
Zone.
____________________________________________________
I'm collecting AI mods for the next AI mappack. I already have about 10 new un-released mods, but I could use more.
The next 15-20 good AI mods given to me will be used in the mappack.
If you aren't a that good of a modder, but you know how to add AI, I suggest you find a good mod without AI, then get permission from the creator to add AI and release.
Hopefully there will be enough mods to release the mappack in a month or two.
Just a heads up, I'm going to start working on V2 very soon, once I start and get the mod list down I will not add any mods to it later unless they are very good, it is to much of a hassle. If you are making a mod to submit, I suggest getting it turned in by the end of the week, because if it isn't as good as Night Ops I won't be using it.
Thanks for your time,
Zone.
____________________________________________________
I'm collecting AI mods for the next AI mappack. I already have about 10 new un-released mods, but I could use more.
The next 15-20 good AI mods given to me will be used in the mappack.
If you aren't a that good of a modder, but you know how to add AI, I suggest you find a good mod without AI, then get permission from the creator to add AI and release.
Hopefully there will be enough mods to release the mappack in a month or two.
Last edited by Zone 117 on Sat Sep 08, 2007 1:08 pm, edited 2 times in total.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
- -Legendary-
- Posts: 2272
- Joined: Mon Aug 02, 2004 8:06 pm
- Location: SC
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |


"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 188
- Joined: Fri Oct 13, 2006 3:00 pm
- Location: Nilez 330, Ohio
- Contact:
http://forums.halomods.com/viewtopic.php?t=62279
And xxQtip05xx it matters if your map is good enough or not >_<
And xxQtip05xx it matters if your map is good enough or not >_<
-
- Posts: 188
- Joined: Fri Oct 13, 2006 3:00 pm
- Location: Nilez 330, Ohio
- Contact:
- killarzachary
- Posts: 934
- Joined: Sat Mar 03, 2007 9:26 am
- Location: High School
- Contact:
![]() |
![]() |
![]() |
-
- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
- killarzachary
- Posts: 934
- Joined: Sat Mar 03, 2007 9:26 am
- Location: High School
- Contact:
![]() |
![]() |
![]() |
Your probably aloud. A way to work past that would be to do a MP>MP conversion of the BSP's with H2Core.uncutshadow wrote:sounds awsome. killarcharzy that looks cool. but i have one question about the maps we can use. would it be ok if we made one on highplains or derelict? im just asking because i dont think a lot of people have those maps.
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
![]() |
![]() |
hmm maybe if i finish my sp mp mod called "The Zoo" i can submit it except you won't fight the ai just go ooh and aww at them while there behind there cages and throw peanuts at them lol
Edit: i patent this idea so no stealer's also im working on one called Safari where the ai run wild on coag and you have your little base camp with walls and a working gate this is also patented so plz plz don't take my ideas
Edit: i patent this idea so no stealer's also im working on one called Safari where the ai run wild on coag and you have your little base camp with walls and a working gate this is also patented so plz plz don't take my ideas
-
- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
![]() |
![]() |
- killarzachary
- Posts: 934
- Joined: Sat Mar 03, 2007 9:26 am
- Location: High School
- Contact:
![]() |
![]() |
![]() |
-
- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
I'm makin 3 AI maps so I think I can finish them by 2 weeks or later or earlier, it depends. plus, U should try to get some of those AI maps to be System Linkable ok. I was kind of pissed off of some of the maps don't work in system link.
but, yeah, I'll finish my SVE Mod V3 and go on with the other mods I got planned.

Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
-
- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
whats your aim and ill send you my unreleased grunt ai mod
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
-
- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
![]() |
![]() |
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
![]() |
![]() |
amen and the SVE mod is sweet if zoner hasn't seen it i like it alotsupermodder911 wrote:i beleve he wants maps for his mappack telling him to leave a spot open does not have anything to do with youuncutshadow wrote:stop waisting time braging about the maps you are going to create and asking zoner117 to hold a spot for your maps.
-
- Posts: 20
- Joined: Tue May 01, 2007 8:59 am
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
the tutorial section 

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy