The map is looking better and better and better. Besides, with my new comp I'll actually be able to see bumpmaps:D this actually the kind of maps you wake at night to stare at... I just wonder how it's gameply is going to be. If it can head to be a classic because of some good gameplay, it's going to be awesomazing
It occurred to me that you might like to know where you're going underground, so I've made little signal gems for the red and blue routes. It also allowed me to try out new lens flares. The little buddhas might looks strange from this angle, but from the player's perspective they're not noticeable.
...and here's the final piece of real work for the map. Now I need to tweak some of the cubemaps, insert sounds and add stuff for the different gametypes.
looks like a great map, almost has graphics like UT or something but it is for sure a great looking map, but we shall see what we shall see when it comes out cause looks ain't everything.
esticado wrote:looks like a great map, almost has graphics like UT or something but it is for sure a great looking map, but we shall see what we shall see when it comes out cause looks ain't everything.
Riiiiiiight, Estic. He's balanced everything out for gameplay too. So HA.
Can YOU guess the Air Speed Velocity of an Unlaiden Swallow? ... I thought not. XD
shes the one makeing the god dang map so ya and if she isnt the one makeing the map i am a compltele tired moron who needs to get some sleep before he faints