Movable Doors

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latot





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Movable Doors

Post by latot »

A while ago someone made a vid for a mod with movable doors from SP and had them ontop of Boarding Action and the doors moved. How do you get this to work?
chaosking202





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Post by chaosking202 »

called perfect model injection m friend.
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Post by mtxboxfreak »

im suposing you mean doors that OPEN?
Well, its all to do with the doors antr (Animation Trigger)
If you extract the doors meta, it should extract the antr as well. Then just rebuild the door into another map and place it in spark edit.
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Post by latot »

okay thanks, i'll try that out.
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MasterNeoChief




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Post by MasterNeoChief »

Doors need triggers, which won't work in MP maps.
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Post by Pwn4g3 »

Well, mono got it to work in his Guilty Spark conversion....it was either him or someone else, they released a movie...
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MasterNeoChief




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Post by MasterNeoChief »

'Twas Stefander.
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Post by Dark Cloud »

Doors need triggers, which won't work in MP maps.
'Twas Stefander

Ah... Trying to contradict ourselves now, are we? :roll:

Besides, someone even said (I THINK it was Mono... not sure...) that there are 2 types of trigger. Doors, snow, etc. are triggers that DO work in MP. Cutscenes, switches, etc. are ones that don't.
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Post by mtxboxfreak »

Well, i can tell you door DO work in MP, caus ive got working doors into BG quite easily
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Post by seagoat »

i suppose that Ai triggers (ie: getting the bot to notice you) do not work. But is there some way to edit triggers or add them to certain items. it would be cool to make a trigger there when someone walked in a certain area, it spawned something.
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Post by Dark Cloud »

Nope... can't do that... or at least we don't know how to... It'd be awfully nice though...
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MasterNeoChief




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Post by MasterNeoChief »

Dark Cloud wrote:
Doors need triggers, which won't work in MP maps.
'Twas Stefander

Ah... Trying to contradict ourselves now, are we? :roll:

Besides, someone even said (I THINK it was Mono... not sure...) that there are 2 types of trigger. Doors, snow, etc. are triggers that DO work in MP. Cutscenes, switches, etc. are ones that don't.
No, I only said Stefander was the one who made the movie.
And Mono was the one that came up that triggers didn't work on MP...
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Post by HunterXI »

the thing thhat controls the door opening and closing is the machine [mach]. extract that as well after extracting (and PMIing the model of) the door, and it'll work :)
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Post by Zeus »

Stefander made the GS conversion.
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Post by Seanyboy »

HunterXI wrote:the thing thhat controls the door opening and closing is the machine [mach]. extract that as well after extracting (and PMIing the model of) the door, and it'll work :)
You can place it anywhere but if you just walk up to it, it won't open, so what're you talking about exactly?
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Post by seagoat »

is this the door that opens when you walk up to it or one where you must press e to activate
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Post by Seanyboy »

I was asking about the automatically opening door.
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Post by viperfreek89 »

well wheres the door model located?
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Post by Veegie »

under models
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Post by PRiMoiCoN »

ok ....good example......go to the level b40....go to the machine tag.....and recursive save b40_giant door....and decrap it and that....do everything you would do when you would add a perfect model to a map....right before you rebuild the map....go to the build folder...levels\test\mapname....mapname.scnr.xml.....in there go down to the scenery object that you want to replace and instead of

<Dependency>
<Location>0x1020</Location>
<Tagclass>necsejbo
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