H3 Plasma Pistol
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H3 Plasma Pistol
Is there a way to make the plasma pistol deteriorate every second it is being charges like in H3? What I mean by that is loose battery.
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- DemonicSandwich
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There is a way to force the weapon to fire if held to long.
Lets say I charge the PP, then after holding the charge for more than say, 4 seconds, it automatically fires.
This value that forces it to discharge is called "Charge Time"
Set the charge time to about 1.3 for a discharge after 3 seconds.

Lets say I charge the PP, then after holding the charge for more than say, 4 seconds, it automatically fires.
This value that forces it to discharge is called "Charge Time"
Set the charge time to about 1.3 for a discharge after 3 seconds.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
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Well excuse the fuck outta me for posting a possible solution seeing as how you were soooo helpful.Tural wrote:That's not what he wants. He wants the ammo to deplete while the gun is charged, he doesn't want it to fire.
I posted that cause a another trigger will make the gun visually "Kick back" constantly.
And nulling that kick back animation means the gun won't visually kick back even during normal operation.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
You didn't offer a solution to his question. You just posted something that doesn't accomplish his goal. I informed him that it wouldn't be possible. That's really all there is to it. Halo 2 doesn't have a way to deplete the ammo without firing the gun, which is exactly what he wants to do. Firing the gun is the opposite of what he wants.
I'd appreciate if you didn't act so rudely.
I'd appreciate if you didn't act so rudely.
- DarkShallFall
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- DarkShallFall
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How would I make it shoot out while I charged it? And how would I null out the effects so it doesnt look like anything is coming out?Darkshallfall wrote:Possible!
make a projectile that has no effects and not damage then make that shoot out while u charge.
Do i get a cookie for proving you wrong tural?
- JacksonCougAr
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close but no cigarJacksonCougAr wrote:Now theres an interesting question; I'm only guessing but maybe two triggers mapped to the same button?

you'll need to:
1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
cookie goes to me >_>

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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Now could you put that in stupid terms?xzodia wrote: 1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.
And I keep breaking idents too >_<
- JacksonCougAr
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umm i thought that was fairly simple terms, its the weap tagglasseater wrote:Now could you put that in stupid terms?xzodia wrote: 1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.
And I keep breaking idents too >_<
TBH i have no idea if it will work, since i've never done it myself but in theory is should work fine, although you might have to mess around with a few values to get the desired depletionJacksonCougAr wrote:And this "works" xzodia?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
He wanted you to clarify on 4, 5, and 6
I wouldn't mind either...I just tried this, and it broke idents. I can't have broken idents =/
I wouldn't mind either...I just tried this, and it broke idents. I can't have broken idents =/
Last edited by smokey on Tue Jul 10, 2007 5:01 pm, edited 1 time in total.