H3 Plasma Pistol

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H3 Plasma Pistol

Post by glasseater »

Is there a way to make the plasma pistol deteriorate every second it is being charges like in H3? What I mean by that is loose battery.
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Post by Tural »

I don't think it would be possible, you'd have to find a way of depleting the ammo without the gun being fired. Pretty sure Halo 2 doesn't have anything like that.
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Post by xxQTip05xx »

attaching a laser to guns does, but i dont think that would help
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Post by Ultamis »

how about giving it a second trigger,making it automatic,and making it not fire anything?
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Post by DemonicSandwich »

There is a way to force the weapon to fire if held to long.
Lets say I charge the PP, then after holding the charge for more than say, 4 seconds, it automatically fires.

This value that forces it to discharge is called "Charge Time"
Set the charge time to about 1.3 for a discharge after 3 seconds.

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Post by Tural »

That's not what he wants. He wants the ammo to deplete while the gun is charged, he doesn't want it to fire.
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Post by Ultamis »

What i meant was that if you have 2 triggers mapped to the same...trigger,they both fire.
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Post by DemonicSandwich »

Tural wrote:That's not what he wants. He wants the ammo to deplete while the gun is charged, he doesn't want it to fire.
Well excuse the fuck outta me for posting a possible solution seeing as how you were soooo helpful.
I posted that cause a another trigger will make the gun visually "Kick back" constantly.
And nulling that kick back animation means the gun won't visually kick back even during normal operation.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Tural »

You didn't offer a solution to his question. You just posted something that doesn't accomplish his goal. I informed him that it wouldn't be possible. That's really all there is to it. Halo 2 doesn't have a way to deplete the ammo without firing the gun, which is exactly what he wants to do. Firing the gun is the opposite of what he wants.

I'd appreciate if you didn't act so rudely.
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Post by DarkShallFall »

Possible!
make a projectile that has no effects and not damage then make that shoot out while u charge.
Do i get a cookie for proving you wrong tural?
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Post by Tural »

I was under the assumption he wanted to do it cleanly, not by making it fire.
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Post by DarkShallFall »

i understand.
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Post by glasseater »

Darkshallfall wrote:Possible!
make a projectile that has no effects and not damage then make that shoot out while u charge.
Do i get a cookie for proving you wrong tural?
How would I make it shoot out while I charged it? And how would I null out the effects so it doesnt look like anything is coming out?
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Post by JacksonCougAr »

Now theres an interesting question; I'm only guessing but maybe two triggers mapped to the same button?
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Post by xzodia »

JacksonCougAr wrote:Now theres an interesting question; I'm only guessing but maybe two triggers mapped to the same button?
close but no cigar :P

you'll need to:

1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk

cookie goes to me >_>
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Post by mr_penguin »

I saw a mod on xbc that when you charged the plasma pistol it shot bullets and when you let go of the trigger it fired a charged shot
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Post by glasseater »

xzodia wrote: 1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
Now could you put that in stupid terms?

What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.

And I keep breaking idents too >_<
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Post by JacksonCougAr »

And this "works" xzodia?
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Post by xzodia »

glasseater wrote:
xzodia wrote: 1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
Now could you put that in stupid terms?

What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.

And I keep breaking idents too >_<
umm i thought that was fairly simple terms, its the weap tag
JacksonCougAr wrote:And this "works" xzodia?
TBH i have no idea if it will work, since i've never done it myself but in theory is should work fine, although you might have to mess around with a few values to get the desired depletion
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Post by smokey »

He wanted you to clarify on 4, 5, and 6

I wouldn't mind either...I just tried this, and it broke idents. I can't have broken idents =/
Last edited by smokey on Tue Jul 10, 2007 5:01 pm, edited 1 time in total.
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