A Quick ?...

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Phantomdude





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A Quick ?...

Post by Phantomdude »

Im trying to make a mod and in it, i want Marines to be on my team in MP. Is there anyway to do this? ive tried putting them on the player team, and myself on the human team, but they still try and blow me to hell. anyway to fix this?
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VoiDeD
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Post by VoiDeD »

i assume ur talking about AI marines... change them to player and change mc to player

if that dont work.. then marines at human and mc at player should work... because somewhere in the marines AI it tells them not to shoot human ppl.
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Phantomdude





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Post by Phantomdude »

tried all of those. they still shoot at me
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Post by HunterXI »

then Halo is fucked and you should expect it to self destruct in 10 seconds.
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Post by Kamatzu »

swap cyborg_mp for cyborg...the mp is an enemy for some reason..
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Post by Phantomdude »

well i did the swap the cyborg thing, and they still try and shoot me! should i be set on player and they on human when im normal cyborg or what?
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Post by maxipulhalo2 »

Are you playing the game in ctf or slayer?
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Post by Phantomdude »

i was in team slayer when i was trying before. should i not be?
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MasterNeoChief




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Post by MasterNeoChief »

Do what you said.
Make yourself normal cyborg, and them human, you player.
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Post by Phantomdude »

i did and they still shoot at me. i swapped meta and in MP im the normal green MC now but they still shoot at me
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Post by 11691 »

You can't make them your allies. In SP, the map triggers create teams like 'player', 'covenant', etc, but in MP, the teams are determined by gametype triggers, so the type of teams in SP like 'Player' and 'Sentinel' doesn't work for MP.

The gametype has triggers for no ingame objects besides players, weapon and powerup spawns, and vehicle spawns. The gametype triggers cannot determine which team a non-player controlled biped that is not a player-spawned one(as in, shooting a biped out of a pistol is a player-spawned biped) is on, so that means the biped remains hostile. Let's think 'scenery' like trees in blood gulch. Since trees don't need triggers(besides impact effects), the gametype triggers ignore the trees. That's what the gametype triggers do to the non player-controlled bipeds: ignore them.
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Post by maegus15 »

Well his Halo blew up by now anyway so this topic is useless.
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Post by Phantomdude »

alright, thanks. that kinda screws my mod, but thats ok i guess. and no, my halo didnt blow up :)
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