CTRL, ALT and SHIFT rotation in bsp viewer
-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm
CTRL, ALT and SHIFT rotation in bsp viewer
Hi,
I know CTRL and SHIFT perfectly working for rotation but ALT doesnt work correctly. Someone can explain me the problem and if that can be fix
thx
I know CTRL and SHIFT perfectly working for rotation but ALT doesnt work correctly. Someone can explain me the problem and if that can be fix
thx
-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm
-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm
-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm
Ctrl and Shift rotation have never worked with Entity. Ever. At the moment, no one has fixed it.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm
Certain rotations don't work in Entity, they never have. I can't remember which of the two it is, but it's yaw, pitch and roll. Two of them are messed up and don't work (I don't remember which two).

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
does dark matters bsp viewer work fine any glitches in that app? that could be a work around for now until/if ever its fixed
I personally can use all the controlls i just have to pick one to use, and only use that button if i want to use a diffrent button for sumthing i have to exit the program and go back into bsp viewer.
I personally can use all the controlls i just have to pick one to use, and only use that button if i want to use a diffrent button for sumthing i have to exit the program and go back into bsp viewer.

Darkmatter's yaw, pitch and roll are correct. However the controls are awkward. A good way to position stuff is to position them in Entity first, and then adjust them in Darkmatter.halo0001 wrote:does dark matters bsp viewer work fine any glitches in that app? that could be a work around for now until/if ever its fixed

-
- Posts: 160
- Joined: Sun Jul 23, 2006 2:04 pm