[Map] - GridIron - BUGS FIXED

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UpsetSpy




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[Map] - GridIron - BUGS FIXED

Post by UpsetSpy »

GridIron"Classic"
Image
  • Author: __ Upsetspy
    Website:__NomadFX.net
    Video:__....Coming Soon!
    Patch:__....Serenity Only
    Type:___...Serenity
    Base:___...Containment


    Map Information:
    [ YES ] __System Linkable
    [ YES ] __SP -> MP
    [ YES ] __ALL Gametypes
    [ YES ] __Team Spawns
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
    [ ___ ] __Weapon Mods

Please note that you will have to open the mainmenu up in a mainmenu editor to change GridIron form "1 Team Only" to "2 Team Objective/Inf Slayer"
Not my fault, serenity reads this as a SP map and will only "allow" 1 Team by default.

This map supports all gametypes, it has 4 different hill locales with custom shapes and up to 5 territories.
The weapons seem really well balanced as well as spawn points.
Each side gets an active camo which makes neutral games very interesting.
ONE ghost spawns on the map for slayer games.
For objective games, each base gets a turret.

Bugs: ALL fixed, but please report if you find any.

Preview Images:16:9 format,
Last edited by UpsetSpy on Mon Oct 08, 2007 10:05 pm, edited 18 times in total.
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DrXThirst




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Post by DrXThirst »

VERY NICE. I loved the beta of this mod, and I can't wait to get it onto my 360 to see it in its full HD glory. Beautiful mod, great work, definitely earns a spot on my mainmenu.
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Post by killarzachary »

Nice. 10/10
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Post by halo0001 »

looks pretty nice, ill give it a 8/10, just because of those few glitches, and it would had been cool to make a custom sky/skin. but all in all looks very good keep it up
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Post by Anthony »

looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
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Post by -DeToX- »

Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Exactly. We need more modders like this.
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Post by sneakyn8 »

in the 5th pic why is there a massive spartan in the water fall? :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:
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Post by Hawaiian Modder »

I'm guessing the reflections off of the water, even though I though halo 2 had no rtr.

Looks amazing, A conversion were someone actually did everything to make it balanced and great for team play.
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Post by smokey »

Wait for my next mod :P.

I saw this in the picture forum, and I think it looks really neat. Nice job on this.
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Post by UpsetSpy »

-DeToX- wrote:
Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Exactly. We need more modders like this.
Thanks guys, coming from you two is just Image Image
Hawaiian Modder wrote:I'm guessing the reflections off of the water, even though I though halo 2 had no rtr..
It doesn't, its just the "reflection" that is caused by the water effect over the spartan or elite model (I think it is fooled to thinking that the model is underwater and will cast that image onto the screen) I updated the main post with a few more pics showing it.

Image
(Showing that they are not RTR)
Last edited by UpsetSpy on Sat Jul 07, 2007 3:24 pm, edited 1 time in total.
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Post by blackdiamond »

omgosh i have always loved that weapons room and forgot where it was, dude, i should try this out!
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UpsetSpy




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Post by UpsetSpy »

Update: I fixed the bugs in KOTH and with the purple covie machine.
ENJOY! :)
Still ONLY a serenity
Link is also updated in the main post.
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Post by ScottyGEE »

Ahhh there are some good modders emerging again...I can't wait to play this :D
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Technically its only me animating though ;)
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Post by Zone 117 »

Great job!
Add AI so this mod is valid for a future map pack =D
Image Thanks for the sig Xiion :P
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Post by fodelement »

you don't need any one to make a video do you, or are you working on that? :?
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Post by -Legendary- »

Well I like circle maps.
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Post by newbymodder »

when u released the pics i was like dam i want to play this lol very nice dude especially the water effects how it makes you look bigger thats really nice i say 10/10 for sure i think with all these good sp to mp maps coming out we need a new mappack don't u guys think so i know the AI just came out but sp to mp maps have been around for just as long if not longer than the AI
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Post by x088x »

Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Couldn't have said it better myself. Very nice job.
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Post by UpsetSpy »

ScottyGEE wrote:Ahhh there are some good modders emerging again...I can't wait to play this :D
Thanks Scotty,

Maybe after you do play the mod you can post a 'review' like you did for Elite747, I'm dying for some 'Ingame' feedback instead of everybody just commenting on the 'reflective' water.
That goes for everybody else as well :-P Ingame feedback please, I would like to get better (This is actually only my second finished mod) at this and listening to you guys may be the best way to do so.
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Post by ScottyGEE »

Yeah its true...I am against picture posting (like just judging from pictures). and I was going to post a review, but considering you asked me too, I shall do as soon I can. probably tommorrow or possibly even tonight.
Image
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Technically its only me animating though ;)
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