LMAO

Discuss general issues about modding HaloPC. Post ideas for mods here.
seagoat




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Post by seagoat »

no it does not work with clients. thats impossible. at least i think. first, his map would have to have the ai built in to itas well, or the bots wouldnt even show up. second, halo's net code does not support ai triggers. only the server will be able to interact with the bots, the client can't. i think rain works off of triggers as well, because when you walk into a building in SP it stops. both of these are not networkable objects and therefore would cause problems or simply not work. one time i made a map with some SP objects, and i created a server, gave my freind the map so we could test it, and everytime he connected, my netwrok connection failed and i had to restart the server.
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HunterXI





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Post by HunterXI »

~Mei2k~ [merk] wrote:
I think i understand what you are saying even more than you do. the client that joins your game server will not be able to play for very long. when your server sends data to the client that the banshee should spawn, his/her map file is unable to load the banshee object and crashes.
ohh i see. thanks. so Flood/Rain would send exception?? hmm/ this is quite a contradicting arguent...i believe Devins AI mod works with joiners? [Hunter,Sniper,Elite] or did he replace vehicles with them?
AI NEVER works with joiners. they dont see the ai, and they can be killed, but the players wont know what hit them. they'll be all like "WTF??? I WAS JUST KILLED FOR NO REASON!!!"
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XeRoWaVe





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Post by XeRoWaVe »

wait isnt the banshee in the meta for all maps?
seagoat




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Post by seagoat »

no, the banshee is not. and hunter i think that is wrong. i think that joiners cant interact with bots at all. they can walk up to the bot and shoot it all they want, but it will not attack or budge. only if the server player walks up to the bot it will move and attack.
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