halo 3 mod

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

halo 3 mod

Post by x13igDudex12 »

Anybody have a link to a halo 3 mod that has the trip mine and what not.

i already searched the downloads but god knows i probably missed one.


i already had fun with the bubble sheild and i want to see how sweet the trip mine is, or am i going to have to get off my lazy but and do it myself?
Image
sneakyn8





Posts: 989
Joined: Thu Dec 14, 2006 1:48 pm

Post by sneakyn8 »

do it urself its easier than copying it into ur map
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

nah. i don't want to copy it into a map, i just want to play a map that has it.

I'm more of a person who enjoys halo 2 mods then one who makes them.
Image
User avatar
YagerX





Posts: 89
Joined: Wed Jun 27, 2007 1:59 am

Post by YagerX »

lol i've been trying to do this without avail...
see this thread here
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

I'm close to making a proper proximty mines. Just need to figure out a few more things or come up with a new method of activating it... anyways I'll release a tut when its done...
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Im honestly thinking of making a Project ORSM 2: Halo 3 edition so everyone can combine their works into an orsm mod.

trip mines are easy though.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

[derailing] Don't get them confused like everyone seems to. a trip mine is triggered by a laser LINE--good for doorway traps. A LANDMINE is triggered when you WALK or DRIVE over it. I PROXIMITY mine is triggered by just being near enough for it to kill you >_>

MM MMM Kaay?
[/derailing]
User avatar
YagerX





Posts: 89
Joined: Wed Jun 27, 2007 1:59 am

Post by YagerX »

hmm for the proximity mine, mabey you could get the soccerball body, make its texture invisible, then make its "other texture (the one you feel) into glass... and somehow make that the "tripping mechanism?"
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

glass would be too strong. maybe the glass from beaver creek base ceilings that crush easily under human pressure.
Image
sneakyn8





Posts: 989
Joined: Thu Dec 14, 2006 1:48 pm

Post by sneakyn8 »

just give the soccer ball nulled shad and then give it the health of the beaver creek glass
Post Reply