So i've heard

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theghost741





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So i've heard

Post by theghost741 »

That people are having the same problem as me, i've read one solution (32 bit-color) , but I already did that. So, are there any other ideas. Please don't replay saying "I'VE GOT THIS PROBLEM TOO!".

edit: I've already tried hobo and sain.
darkmummy9





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Post by darkmummy9 »

what you talking about
theghost741





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Post by theghost741 »

XD, completely forgot to state the problem. oi.

Okay, when I load the tutorial.scenario, sapien crashes with nothing, just loads it with like 4 windows, then closes.

Then, I downloaded a bloodgulch.scenario and it tells me it's not a scenario. WTF
darkmummy9





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Post by darkmummy9 »

the scenereno has no structure bsp thats the problem you need to structure it properly
theghost741





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Post by theghost741 »

um.....go on
darkmummy9





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Post by darkmummy9 »

if you payed any attention you will type in a code to make the scenariono file not make it manualy
theghost741





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Post by theghost741 »

payed attention to what? what code? what the hell are you talking about. Don't assume I can read virtual minds... I did not make this, I downloaded the scenario, and tried the one that came with CE. Fixed the - Not a .scenario problem, but Sapien still closes for no good reason.

Edit: nevermind, for some reason, I had to switch the properties that it opened in to Windows98....whatever. Thank you for trying.
darkmummy9





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Post by darkmummy9 »

OHHHHHHHHHHHH you need all tags vehicles weapons ect.
theghost741





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Post by theghost741 »

yeh, had to actually read the how-to that came with a scenario to figure that out.
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Cryticfarm





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Post by Cryticfarm »

I didn't.
theghost741





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Post by theghost741 »

you didn't....what
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Cryticfarm





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Post by Cryticfarm »

What did the debug say?
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Q:
theghost741 wrote:you didn't....what
A:
theghost741 wrote:had to actually read the how-to that came with a scenario
LOL...
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theghost741





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Post by theghost741 »

Why are people still replying to this...problem solved...
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