need a team to figure something out...
need a team to figure something out...
if youve been reading my posts here, and on the gbx forums, (in editing) you would probably realise that me and quite a few others are trying to figure out why only the a_ bsp works and how to get it working, Xhzjang is getting quite far into actually editing the bsps themselves!!
what im requesting is a team, probably me, a coder, guy who has gmax etc. you know....
anyways, without mono, i guess well have to do everything ourselves now! lol
what im requesting is a team, probably me, a coder, guy who has gmax etc. you know....
anyways, without mono, i guess well have to do everything ourselves now! lol
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- Posts: 127
- Joined: Sat Dec 13, 2003 5:12 pm
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- Posts: 127
- Joined: Sat Dec 13, 2003 5:12 pm
halo's netcode doesnt support any trigger.dilinator wrote:erm, i dont think netcode supports this trigger!
but, there are two choices, we try and import a trigger into mp halo, (very unlikely) OR, we find a way to either, merge the bsps together, either, a+b or a+c or if needed a+b+c and then put them into a map.
OR (even better)
find the global information form the a_ bsps and import them into the other bsps if possible.
merging the bsp would lag the game, but it sounds like it could work in theory.
yeah this is a great idea, find the dependencies that r in _a and smack 'em into _b.

no, it wouldn't work because you would hacve to add a shitload of data from the scnr file. I discovered that the actual BSP file somehow doesn't contain the actual points, because I extracted the same BSP (one from the original level and one from a sp>mp, which had many fucked places where there were random spikes and whatnot), and used the comp command in dos. then I fixed all the differences, and reinjected the bsp, but the sp>mp still had those fucked points. HMT messes the scnr file up, not the actual bsp.Voided wrote:halo's netcode doesnt support any trigger.dilinator wrote:erm, i dont think netcode supports this trigger!
but, there are two choices, we try and import a trigger into mp halo, (very unlikely) OR, we find a way to either, merge the bsps together, either, a+b or a+c or if needed a+b+c and then put them into a map.
OR (even better)
find the global information form the a_ bsps and import them into the other bsps if possible.
merging the bsp would lag the game, but it sounds like it could work in theory.
yeah this is a great idea, find the dependencies that r in _a and smack 'em into _b.
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