i got the second level to work finally but....

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mattp001





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i got the second level to work finally but....

Post by mattp001 »

it loads and the spawn points are in the map. but i have to put them in a tunnel, and as soo as i trip the point to load the next section, the game crashes? can anyone explain this? i have the map available too if you dont beleive that i got it to work. :D
PRiMoiCoN





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Post by PRiMoiCoN »

i got it to work too....i think someone is doing a conversion for the inside.....i am going to make it a sweet ctf mod.....adding lots of stuff....just the inside part where the light bridge is
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Post by v-virus »

second level as in a30. or second as in a10b.
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PRiMoiCoN





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Post by PRiMoiCoN »

im almost positive he is talking about a30.....becuase when the next part loads....you are going through a tunnel
mattp001





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Post by mattp001 »

it is a30_a
seagoat




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Post by seagoat »

i beleive you use use sparkedit to remove/move the triggers that cause the map to load the next section. if sparkedit cannot edit these triggers or there are no triggers and it is something else that causes the game to load the next bsp, then try using something such as scenery to block off that area.
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VoiDeD
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Re: i got the second level to work finally but....

Post by VoiDeD »

mattp001 wrote:it loads and the spawn points are in the map. but i have to put them in a tunnel, and as soo as i trip the point to load the next section, the game crashes? can anyone explain this? i have the map available too if you dont beleive that i got it to work. :D

u got it to load the next part of the map???
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maegus15





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Post by maegus15 »

It wont work probobly because the BSP isn't in the spawn refrance pool.
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Post by seagoat »

i have an idea, but first, can someone answer my question so i dont waste time testing this for nothing. can hmt3.5 batch extract maps that have had certain objects dependancies swapped? i beleive this has to do with something in the scenario object.
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HunterXI





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Post by HunterXI »

no, you can't batch extract a map that you've swapped offsets/metas, but you can batch extract maps that have dependancy swaps, which is why you're supposed to swap them instead.
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