Helmet on ODST

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Helmet on ODST

Post by glasseater »

How do i get a helmet off of it?

!!!!!!!!help!!!!!!!!!
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

hello?
User avatar
Tain7ed





Posts: 163
Joined: Fri Jun 16, 2006 5:47 pm
Location: Im really really lost

Post by Tain7ed »

dont double post and instead of changing the default to odst change it to odst_grf or somthing like that
Image
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

huh? Maybe elaborate...
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

so are you just trying to make an odst that has the head of a normal marine?
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

YESSSSSS!
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

before i get into detail on how to do it, mostly cause i need to update the plugin at the site, I need to know two things.

1. What map did you get the marine from
2. Did you already set the string id in the bipd so it always spawns as an odst?
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

huh? Why do you need the map? I cant remember it,

And whaddya mean about the string ID? It does spawn as an ODST everytime though...
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

It spawning as an odst is the most important part anyway. First you need to update your hlmt plugin from here.

Go to the marines hlmt and go to the odst permutation, there might be more than one so you might have to do this for all of them, and look at the odst head's appearence chunk number is 3.

Image

scroll down in the meta editor to the model variations reflexive and go to chunk 2 so it says head. In the same reflexive set the permutation chunk to 3 and you will see it says odst, see the link? Go through the head permutations till you see the one you and and look at its chunk number, for example johnson's head is 8. Once you got the number scoll back up and place that number in the appearence chunk number, save, and test. If it didnt work do the same thing to the other odst permutations.

Image
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

It didnt work...wut other permutations? I dont even know what those are...
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

there are more than one odst permutation, odst-cky is just one.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
glasseater





Posts: 43
Joined: Sun May 27, 2007 12:44 am

Post by glasseater »

wut other ones are there...and his helmet is still on.
User avatar
smokey





Posts: 391
Joined: Tue Jul 25, 2006 5:39 pm

Post by smokey »

uhhh lets see I just did this...

Im pretty sure its chunks 5,6, and 7 in the variations reflexive, but Ill double check.

EDIT: Ya those are all of them. Just change all of the appearance chunk #'s to 8, and you'll have johnson in an ODST uniform.
Post Reply