Helmet on ODST
-
- Posts: 43
- Joined: Sun May 27, 2007 12:44 am
Helmet on ODST
How do i get a helmet off of it?
!!!!!!!!help!!!!!!!!!
!!!!!!!!help!!!!!!!!!
so are you just trying to make an odst that has the head of a normal marine?

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
before i get into detail on how to do it, mostly cause i need to update the plugin at the site, I need to know two things.
1. What map did you get the marine from
2. Did you already set the string id in the bipd so it always spawns as an odst?
1. What map did you get the marine from
2. Did you already set the string id in the bipd so it always spawns as an odst?

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 43
- Joined: Sun May 27, 2007 12:44 am
It spawning as an odst is the most important part anyway. First you need to update your hlmt plugin from here.
Go to the marines hlmt and go to the odst permutation, there might be more than one so you might have to do this for all of them, and look at the odst head's appearence chunk number is 3.

scroll down in the meta editor to the model variations reflexive and go to chunk 2 so it says head. In the same reflexive set the permutation chunk to 3 and you will see it says odst, see the link? Go through the head permutations till you see the one you and and look at its chunk number, for example johnson's head is 8. Once you got the number scoll back up and place that number in the appearence chunk number, save, and test. If it didnt work do the same thing to the other odst permutations.

Go to the marines hlmt and go to the odst permutation, there might be more than one so you might have to do this for all of them, and look at the odst head's appearence chunk number is 3.

scroll down in the meta editor to the model variations reflexive and go to chunk 2 so it says head. In the same reflexive set the permutation chunk to 3 and you will see it says odst, see the link? Go through the head permutations till you see the one you and and look at its chunk number, for example johnson's head is 8. Once you got the number scoll back up and place that number in the appearence chunk number, save, and test. If it didnt work do the same thing to the other odst permutations.


"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 43
- Joined: Sun May 27, 2007 12:44 am
there are more than one odst permutation, odst-cky is just one.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 43
- Joined: Sun May 27, 2007 12:44 am