******* ~ .: Working BSP Conversions :. ~ *******

Discuss general issues about modding HaloPC. Post ideas for mods here.
Pwn4g3




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Post by Pwn4g3 »

huh? lol we are talking about the seek failed error, no-one can open maps AFTER convert
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Post by v-virus »

he was too. what he said was. open up a40a for example. pick a spot inside anyspot copy its location. then open up carousel and move its location of the spawn point to that location which you know. but thats not the problem i dont think.
If i could i would, but i can't so i won't.
Pwn4g3




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Post by Pwn4g3 »

ahh I know what he means, but that would only skip having to do all the spawn point moving AFTER you've converted, you still have to do it BEFORE.

So really no point lol
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Post by v-virus »

yeah but i think he thinks thats why he gets the error. its hmt for sure no doubt about it.

im gonna play around with some ideas.
If i could i would, but i can't so i won't.
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Post by VoiDeD »

i know whut causes the error, im just tellin u guys how to move stuff in the bsp's that cant be opened in spark
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Pwn4g3




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Post by Pwn4g3 »

Naw I think its the fact that the _a bsp contains pointers to bits in the rest of the level, you can see it if you open the _a bsp of any SP map, you see items scenery etc from the rest of the level, I think that _b, _c etc all point to those from the _a mesh, thats why they dont work without the _a mesh in the same map file...at least thats my take on it, so when you convert, it removes all that extra stuff, therefore b c d etc cannot fully load properly, and have the seek failed for unnamed file error within the tag structure when its compiling tag relationships...

SE wasnt designed to read hacked maps, it was designed to read fully qualified and valid map structures...
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Post by Pwn4g3 »

Voided wrote:i know whut causes the error, im just tellin u guys how to move stuff in the bsp's that cant be opened in spark
Oh now I get what you were trying to say, but that would only affect the exception error...not the seek failed....
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Post by HunterXI »

v-virus wrote:yeah but i think he thinks thats why he gets the error. its hmt for sure no doubt about it.

im gonna play around with some ideas.
of course it is, look in the readme.

"Being the lazy person I am, I didn't want to properly code it, so instead I used every dirty hack I know of to make it work"
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Pwn4g3




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Post by Pwn4g3 »

Exactly.....sigh :(
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Post by Pwn4g3 »

Anyways, it seems I was right, here is a link over to the gearbox forums, they are thinking along the same lines I am, here it is, read dudes, and pay attention to it, we might end up with a solution to the seek error, the _b and so on BSPs do indeed seem to have dependencies located in _a, thats why they wont work :D

We just need to figure a way to circumvent this...and hopefully all should theoretically work!

http://www.gearboxsoftware.com/forums/s ... o=&fpart=1
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Post by {G}H0g-Jump4h »

Pwn4g3 wrote:Any progress {G}H0g-Jump4h?
nope. my sis was doin homework on this comp. but, im gonna work on it now. i hope it turns out good. im gonna release 2 mods. 1 is the first part of the lvl (with that river, and the first metal structure). the other is the very last part (extraction point).

w0000t! i found everything! thanxs.... whoever told me to do that camera location thing! yay! now i can start modding!
Last edited by {G}H0g-Jump4h on Thu Apr 15, 2004 4:54 pm, edited 1 time in total.
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Post by Pwn4g3 »

Your forgetting that at the moment anything other than mapname_a will not convert properly....
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Post by {G}H0g-Jump4h »

sooooo.... a30_b doesnt work? thats no fun. o well, i should probibly finish up Maze Gulch.
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Post by Pwn4g3 »

Well, I have my d40_a to work on, thats going to be a good map in about 3 weeks or so :D
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Post by VoiDeD »

Pwn4g3 wrote:Anyways, it seems I was right, here is a link over to the gearbox forums, they are thinking along the same lines I am, here it is, read dudes, and pay attention to it, we might end up with a solution to the seek error, the _b and so on BSPs do indeed seem to have dependencies located in _a, thats why they wont work :D

We just need to figure a way to circumvent this...and hopefully all should theoretically work!

http://www.gearboxsoftware.com/forums/s ... o=&fpart=1
yeah.. it sounds like it should wokr in theory, but has anyone tryed it?
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Pwn4g3




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Post by Pwn4g3 »

Not yet, we should let the pros over at gearbox forums sort this 1 lol.
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Post by TsukasaZero »

Pros.........




Deadly_Shadow wrote:...
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Post by Deadly_Shadow »

TsukasaZero wrote:Pros.........




Deadly_Shadow wrote:...
erm what? And. You guys still can't get this working? Comon! I am working on doing pmi thro a hex editor without 3.5 and u cannot even do a sp to mp when there is a tut out and custom tools to do so... :(
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Post by seagoat »

deadly shadow, would you like to share something with us?
Pwn4g3




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Post by Pwn4g3 »

Deadly_Shadow wrote:
TsukasaZero wrote:Pros.........
Deadly_Shadow wrote:...
erm what? And. You guys still can't get this working? Comon! I am working on doing pmi thro a hex editor without 3.5 and u cannot even do a sp to mp when there is a tut out and custom tools to do so... :(
Shadow, if it works, show me a screen of any mapname_c and so on BSP conversion done with HMT...
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