barriers

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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pleasedontbanme





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barriers

Post by pleasedontbanme »

is there a way to remove the invisible barriers on maps... so u can get outside the map without glitches? i am pretty sure there is so can sum1 give me a tutorial or give me link to tutorial
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pleasedontbanme





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Post by pleasedontbanme »

i remember finding a download for alll maps with that applied but that was months ago
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Elite747




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Post by Elite747 »

You have to extract the BSP collision and edit the barriers out with Milkshape, Wings3D, 3DS MAX, etc...
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pleasedontbanme





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Post by pleasedontbanme »

where is the bsp collision... what tag
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mr_penguin





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Post by mr_penguin »

they are located here,

structure binary separation plane (sbsp)
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plattypuss





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Post by plattypuss »

pleasedontbanme wrote:i remember finding a download for alll maps with that applied but that was months ago
i think i have them actually
pleasedontbanme





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Post by pleasedontbanme »

when i try to open it in wings3d it says it doesnt support that file, am i extracting the wrong file, which file am i supposed to extract... i click on sbsp and click on the sub file... using dothalo... and after i EXTRACT META... which is wat i click... it doesnt open in wings3d so am i extracting wrong file or using wrong program or what do i have to do.. just try to briefly explain with each program file and ect.
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FFIIMan





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Post by FFIIMan »

use entity, then click on the sbsp tag, then click on the blue button in the top left corner it looks like a filled in circle with a + sign, then click extrcact mesh to .obj, go into Milkshape and goto file import Wavefront .OBJ and there u go the invisibal walls are probably going to be the farthest out verticies, matters what map.

I wouldn't use wings 3d i would use milkshape
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