Thats...not...an...enemy...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Ultamis





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Thats...not...an...enemy...

Post by Ultamis »

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How do I stop that?
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JacksonCougAr




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Post by JacksonCougAr »

markers; IDK exactly but someone will >_>
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xzodia




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Post by xzodia »

that odd...look in the hlmt for the hit box's reflexive it should be empty if to theres ur problem
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Ultamis





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Post by Ultamis »

Well there are hitboxes,how do I get rid of them?
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Dstin1
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Post by Dstin1 »

im not trying to steal the topic or anything, but is it possible to make it so anything is lock-on-able? because...

Quadwings + Sword = FUN.

haha.
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xzodia




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Post by xzodia »

Ultamis wrote:Well there are hitboxes,how do I get rid of them?
just making all the values in the chunks 0 should work
Dstin1 wrote:im not trying to steal the topic or anything, but is it possible to make it so anything is lock-on-able? because...

Quadwings + Sword = FUN.

haha.
well you can give anything a hit box
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Thrasher Alpha





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Post by Thrasher Alpha »

That was somthing in campaign that you were supossed to destroy.
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turk645




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Post by turk645 »

xzodia wrote:
Ultamis wrote:Well there are hitboxes,how do I get rid of them?
just making all the values in the chunks 0 should work
and if that doesnt work just delete the health reflexive from the hlmt.
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Hucz





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Post by Hucz »

Thrasher Alpha wrote:That was somthing in campaign that you were supossed to destroy.
Really? I don't remember doing that part.
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newbymodder




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Post by newbymodder »

ya the cabels had a hit box on the arbiter lvl on the sacred icon u have to shoot/hit the boxes to turn them so the elevator will move :roll: haha idk how i remember all that
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JacksonCougAr




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Post by JacksonCougAr »

not destroy; activate >_> You COULD activate it by shooting it though...
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