Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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foxfanatic23I7




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Post by foxfanatic23I7 »

ScottyGEE wrote:That coag skin is awesome...Hi res brings out hi clarity :D
Those aren't high res bitmaps scotty ;). But it is a high res picture, im not sure which one you meant. But thank you.
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Post by ScottyGEE »

It looked it :( but who cares? :P It looks kool though
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Technically its only me animating though ;)
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foxfanatic23I7




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Post by foxfanatic23I7 »

:D, I will try and enter the contest, but I'm not so sure....
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Post by JacksonCougAr »

unfortunately SG the problem with Hi-Res bitmaps you need to keep the bumpmaps very clean or they ruin the look of you bitmap.
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Post by ScottyGEE »

Havnet tried with the bumps yet...
But I just love the extra detail one can achieve from the hi res (even though it eats megabytes for breakfast)
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Technically its only me animating though ;)
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Post by foxfanatic23I7 »

The bump size stays the same, so it really screws things over, unless your bump is very repetitive. I haven't really experimented with the high resolution stuff yet.
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Post by JacksonCougAr »

Ugh >_> you;ll undertand what I mean.

Here: Bumpmaps so far I only got to work max of 512x512, so they have LESS detail than their hi-res bitmaps, which is no good because then you LOOSE detail... So to KEEP detail you need to MINIMIZE the amount of actual "Bumping"...


Oh and LMAO; each Hi-Res tag makes the map like a megabyte bigger >_> and 56 64x64 barely made it to a megabyte... perhaps I should start a Low-Res-Skinning trend, lol.
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Post by neodos »

I wasn't able to load the picture foxfanatic, but now yes, and that coag cliff shader is really good, i love it =p

Complete new mainmenu UI WIP

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Post by Anetheon »

neodos wrote:I wasn't able to load the picture foxfanatic, but now yes, and that coag cliff shader is really good, i love it =p

Complete new mainmenu UI WIP
that is a really sexy mainmenu ui
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Post by Sgt.Peppers »

That looks great, neados. :)
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Post by foxfanatic23I7 »

Love it!
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Post by WoW »

i wanna hug it :(
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Post by DWells55 »

That looks really cool.
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Post by -DeToX- »

Halo 3 styled main menu? :)
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Post by Geo »

Very nice, neodos.

How have you achieved that?
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neodos
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Post by neodos »

I have worked on the wgit ent plugin,i am searching, i didn't finished the plugin, i have 90% of values named, there are a lot of bitmask for transitions effects which i am looking for and naming. I will release the mainmenu skin+plugi+tutorial soon.

I can change text color/font(which must be already in the game)
Displace texts,buttons,bitmaps
Change the button type, show or hide a number of buttons
Change transitions or effects.
Duplicate or add bitmaps or text.

But i cannot add new bitmap tags to mainmenu because it brakes the external bitmaps for MP maps which are referenced on mainmenu :roll: so for makign this new UI i can only use the existing bitmap tags.
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Post by Geo »

Sounds excellent. Good work.
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Post by Hawaiian Modder »

Is it possible to change the filter color on the mainmenu?

Thats a sick mainmenu neados, try making the lobby and stuff look more halo 3, that would be an amazing mainmenu.
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Post by neodos »

Thanks, about the blue philter no, i tried changing the philter color but it's complex.
It's the egor tag which make that effect, but it has a dependency which brings to a shader the shader to a stem and the stem to a spas, so here where you need to research to change the philter color, it's probably in the shad, but the shad plugin isn't yet complete.

I will do some research on it maybe.
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Post by DWells55 »

Wow, you're making some solid progress there. Keep up the good work, can't wait to see more of the menu.
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