******* ~ .: Working BSP Conversions :. ~ *******
Naw I think its the fact that the _a bsp contains pointers to bits in the rest of the level, you can see it if you open the _a bsp of any SP map, you see items scenery etc from the rest of the level, I think that _b, _c etc all point to those from the _a mesh, thats why they dont work without the _a mesh in the same map file...at least thats my take on it, so when you convert, it removes all that extra stuff, therefore b c d etc cannot fully load properly, and have the seek failed for unnamed file error within the tag structure when its compiling tag relationships...
SE wasnt designed to read hacked maps, it was designed to read fully qualified and valid map structures...
SE wasnt designed to read hacked maps, it was designed to read fully qualified and valid map structures...
of course it is, look in the readme.v-virus wrote:yeah but i think he thinks thats why he gets the error. its hmt for sure no doubt about it.
im gonna play around with some ideas.
"Being the lazy person I am, I didn't want to properly code it, so instead I used every dirty hack I know of to make it work"
This post printed on 100% recycled electrons.
Anyways, it seems I was right, here is a link over to the gearbox forums, they are thinking along the same lines I am, here it is, read dudes, and pay attention to it, we might end up with a solution to the seek error, the _b and so on BSPs do indeed seem to have dependencies located in _a, thats why they wont work :D
We just need to figure a way to circumvent this...and hopefully all should theoretically work!
http://www.gearboxsoftware.com/forums/s ... o=&fpart=1
We just need to figure a way to circumvent this...and hopefully all should theoretically work!
http://www.gearboxsoftware.com/forums/s ... o=&fpart=1
- {G}H0g-Jump4h
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nope. my sis was doin homework on this comp. but, im gonna work on it now. i hope it turns out good. im gonna release 2 mods. 1 is the first part of the lvl (with that river, and the first metal structure). the other is the very last part (extraction point).Pwn4g3 wrote:Any progress {G}H0g-Jump4h?
w0000t! i found everything! thanxs.... whoever told me to do that camera location thing! yay! now i can start modding!
Last edited by {G}H0g-Jump4h on Thu Apr 15, 2004 4:54 pm, edited 1 time in total.

Now im back.
- {G}H0g-Jump4h
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yeah.. it sounds like it should wokr in theory, but has anyone tryed it?Pwn4g3 wrote:Anyways, it seems I was right, here is a link over to the gearbox forums, they are thinking along the same lines I am, here it is, read dudes, and pay attention to it, we might end up with a solution to the seek error, the _b and so on BSPs do indeed seem to have dependencies located in _a, thats why they wont work
We just need to figure a way to circumvent this...and hopefully all should theoretically work!
http://www.gearboxsoftware.com/forums/s ... o=&fpart=1

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Shadow, if it works, show me a screen of any mapname_c and so on BSP conversion done with HMT...Deadly_Shadow wrote:erm what? And. You guys still can't get this working? Comon! I am working on doing pmi thro a hex editor without 3.5 and u cannot even do a sp to mp when there is a tut out and custom tools to do so... :(TsukasaZero wrote:Pros.........
Deadly_Shadow wrote:...