Changing default weapon issues, where are they all?!
Changing default weapon issues, where are they all?!
I noticed when swapping the default starting weapons of a map your limited to maybe half the weapons there are, in example covenent carbine, convenent "sniper" forgot the name, and a few others are not selectable does anyone know how to change this to any of the weapons not on its list or knows of any map that uses the carbine as a starting weapon so i could take a look, id realy appreiciate the input, thanks for your time
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
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Im not sure if this is what your asking, but I think it is.
Tut on how to make it so any weapon that is in the .map file is your starting weapon:
1. open Entity (or insolence, but entity is better), and then your map.
2. go to the [itmc] tag, and duplicate any tag.
3. close Entity, then open your map in dot halo.
4. go to your new [itmc] tag that you just made, then the dependancy editor.
5. change the [weap] tag to the weapon you want to be the default/starting weapon
6. go to the [scnr] tag, then the dependancy editor, and swap the very last [itmc] tag with the new duplicated [itmc] tag.
Tut on how to make it so any weapon that is in the .map file is your starting weapon:
1. open Entity (or insolence, but entity is better), and then your map.
2. go to the [itmc] tag, and duplicate any tag.
3. close Entity, then open your map in dot halo.
4. go to your new [itmc] tag that you just made, then the dependancy editor.
5. change the [weap] tag to the weapon you want to be the default/starting weapon
6. go to the [scnr] tag, then the dependancy editor, and swap the very last [itmc] tag with the new duplicated [itmc] tag.