Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Mon Jun 11, 2007 10:09 am
hey i decided to fuck around with halo cuz i was bored and came up with this
its h1 wind in h2 actually its timberlands wind from halo pc but just named diffrently if any one wants to see the real timberland tag name instead i guess i could redo it and make it named that way but meh w/e
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Mon Jun 11, 2007 10:28 am
well think wut does wind do >.>
JacksonCougAr
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by JacksonCougAr » Mon Jun 11, 2007 10:32 am
I mean in regard to gameplay >_>
does it make anything move?
little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
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by little_shadow » Mon Jun 11, 2007 10:35 am
Your not showing any pics actually proving you've done it, for all I know your just saying you have. Im not saying you didn't do it but I would like to see a little more proof.
JacksonCougAr
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by JacksonCougAr » Mon Jun 11, 2007 10:35 am
He probably has the tag there but does it do anything >_>
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Mon Jun 11, 2007 10:43 am
uhh wtf what do you need to belive its real?
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
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by DarkShallFall » Mon Jun 11, 2007 10:45 am
I dont think you guy's understand. Bungie added a tag from Halo 1 into Halo 2 .
Iron_Forge wrote: I assume I won?..I should get an emblem...
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
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by xzodia » Mon Jun 11, 2007 11:00 am
so? all that means is the tags structure didnt change
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Mon Jun 11, 2007 11:05 am
no it actually means i found a way to extract the snow and edit the folders in a way for it to be compatible with entitys build option
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
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by DarkShallFall » Mon Jun 11, 2007 11:09 am
yea hao 1 tags to halo 2.
Iron_Forge wrote: I assume I won?..I should get an emblem...
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
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by StalkingGrunt911 » Mon Jun 11, 2007 11:40 am
Well Lockout already had a [wind] tag so it couldn't have been that hard.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Mon Jun 11, 2007 11:43 am
uhh no it dosent...it has a nulled refrence in the weather pallete but uhh not the actual tag to put there
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Mon Jun 11, 2007 11:45 am
halo0001 wrote: no it actually means i found a way to extract the snow and edit the folders in a way for it to be compatible with entitys build option
Oh gawd, you figured out how to swap an ident and open the .info in notepad to add a tag to inject. :X
hai.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Mon Jun 11, 2007 11:56 am
This is worthless.
StalkingGrunt911
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by StalkingGrunt911 » Mon Jun 11, 2007 12:02 pm
halo0001 wrote: uhh no it dosent...it has a nulled refrence in the weather pallete but uhh not the actual tag to put there
Oh look there is along with all the other classes. There is nothing in the map that is referenced to it so it don't show up.
JacksonCougAr
Posts: 2333 Joined: Fri Jan 12, 2007 1:56 pm
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by JacksonCougAr » Mon Jun 11, 2007 2:32 pm
STILL... so what? What have you achieved other than making the map bigger?
Dootuz
Posts: 1237 Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo
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by Dootuz » Mon Jun 11, 2007 2:41 pm
JacksonCougAr wrote: I mean in regard to gameplay >_>
does it make anything move?
I think the flag cloth or is that just cloth wind?
[size=0]I'm back[/size]
Tural: Conversation over.
DJ_Gnomey
Posts: 490 Joined: Sun Apr 15, 2007 9:31 am
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by DJ_Gnomey » Mon Jun 11, 2007 3:27 pm
Dootuz wrote: JacksonCougAr wrote: I mean in regard to gameplay >_>
does it make anything move?
I think the flag cloth or is that just cloth wind?
[size=0]I'm back[/size]
And you sir earned yourself a cookie. Yes, the wind is actually referenced too. Somewhere hidden in the multilayer globals. Now if only I could find the old plugin I looked at it with.........