i KNOW it must be possible to. . . . . .
i KNOW it must be possible to. . . . . .
SOME HOW SOME WAY to get system link Co-op running because you can make the lobby but, it tells you that you MUST be pn the same xbox is it possible to trick it some how if there IS a way please PM ill only use it in an INTERNAL LAN its not for me its for my little brother's 12th birthday and i want to play Co-op system link
Thank you all
Thank you all
- preston556
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Nope it isn't possible, not one person has been able to figure it out. Besides this would be editing the .xbe something only a few people on this forum no how to do. And if you did get the game to link and let you in it probably wouldn't work, the .xbe/engine wasn't designed to send objective and script data between xboxs. Sorry you can't play campaign over system link.
BUT you can do something like it, what you would need to do is do a Sp-Mp conversion and move over all AI and zones, then you could sorta play the Sp levels with more than one friend.
Hope that helps in some way
BUT you can do something like it, what you would need to do is do a Sp-Mp conversion and move over all AI and zones, then you could sorta play the Sp levels with more than one friend.
Hope that helps in some way
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Which is due entirely to the scripts. Scripts are the only thing that won't sync. The only scripts that will sync are ones that spawn things.JacksonCougAr wrote:No. I mean what I said. Campaign switches BSP's as you progress, then switches maps. BSP switching won't sync up properly.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Scripts don't sync at all - rather certain actions, like spawning sync. But bsp switching, print commands, cutscene commands, etc, don't sync.demonicsandwich wrote:Which is due entirely to the scripts. Scripts are the only thing that won't sync. The only scripts that will sync are ones that spawn things.JacksonCougAr wrote:No. I mean what I said. Campaign switches BSP's as you progress, then switches maps. BSP switching won't sync up properly.
- latinomodder
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It shouldn't make a difference how the bsp switch is initiated, whether you have it started by a trigger zone or you make it auto-happen after 10 seconds of gameplay.
I didn't think bsp switching would work, but maybe someone screwed up in some test when they said it didn't.
Can you post a vid of it working in syslink?
I didn't think bsp switching would work, but maybe someone screwed up in some test when they said it didn't.
Can you post a vid of it working in syslink?
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WAIT i just got an awesome idea
why doesn't somebody make a sp to mp conversion, and put ai in it, from the sp map, then get the ai zones FROM that map, and put it in the mp version. then you would have SP with moving AI in MP!! wooooooooh my idea, copyright, trademark, registered
why doesn't somebody make a sp to mp conversion, and put ai in it, from the sp map, then get the ai zones FROM that map, and put it in the mp version. then you would have SP with moving AI in MP!! wooooooooh my idea, copyright, trademark, registered

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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that was thought of ages ago...in fact TBeezie has done itblackdiamond wrote:WAIT i just got an awesome idea
why doesn't somebody make a sp to mp conversion, and put ai in it, from the sp map, then get the ai zones FROM that map, and put it in the mp version. then you would have SP with moving AI in MP!! wooooooooh my idea, copyright, trademark, registered

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
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yep

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.