gravety hammer

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

gravety hammer

Post by swepower »

hi, is there a way to inject the gravety hammer to a multiplayer map and use it...?

btw...im new here, so how do i get an avatar? :D
Last edited by swepower on Sun Jun 10, 2007 10:48 am, edited 1 time in total.
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

yes'an'no
You will have no FP model... which I guess wouldn't be all that hard to fix... hummm...
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

Post by swepower »

JacksonCougAr wrote:yes'an'no
You will have no FP model... which I guess wouldn't be all that hard to fix... hummm...
is there a tut somewhere?...cant find it if, there is one
dannnnxx321





Posts: 15
Joined: Thu Feb 08, 2007 6:54 am
Location: Oxfordshire, England

Post by dannnnxx321 »

simply put, go to the delta cliffs map (i think) in entity, look into the weapons, look for the gravity hammer, click recursive and parsed and save its meta, go into ur MP map, build it in, using the build button, as for using it, i can only recommend changing the animation of the sword, putting the HLTM of the weapon over the sword, and making your own first person model of it.

hope this helps :D
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

or use the third person for the first person model...
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

I'd suggest using the rocket launcher's animations for it. Looks much better.
Image
User avatar
blackdiamond





Posts: 764
Joined: Fri Feb 16, 2007 7:18 pm
Location: Virginia

Post by blackdiamond »

exept for when you press R and reload
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

http://www.mindistortion.net/iwantyours ... am=dapoopy
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

Post by swepower »

how do i pot the rlansher animation to the gravetyhammer?
and how do i gett a avatar her on this forum?
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

Post by swepower »

kibito87 wrote:I'd suggest using the rocket launcher's animations for it. Looks much better.
plz cant u tell how to do it, im really in need of that
User avatar
Thrasher Alpha





Posts: 517
Joined: Wed Jun 28, 2006 6:07 am
Location: United States Of America
Contact:

Post by Thrasher Alpha »

listn, to have the g hammer, just go to itmc and go to idents and swap the weop with it....
Image
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

Post by swepower »

Thrasher Alpha wrote:listn, to have the g hammer, just go to itmc and go to idents and swap the weop with it....
how do i attach the rocket launcher animation to it?
edit: have fix it
Last edited by swepower on Wed Jun 13, 2007 2:13 am, edited 1 time in total.
Image
Click ║►HERE◄║ to edit your profile.
User avatar
Thrasher Alpha





Posts: 517
Joined: Wed Jun 28, 2006 6:07 am
Location: United States Of America
Contact:

Post by Thrasher Alpha »

Hld....
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D
i have a problem relating to the following. i swaped the hlmt for the masterchief bipd for the taturus hlmt. i injected the gravity hammer. i got both the gravity hammer and taturus from the last campaign level (8b) where taturus is shown using the hammer. i am able to make taturus hold the hammer but when i press r-trigger or B nothing happens. i duplicated the sword, swapped the hlmt fot the gravity hammer, changed the string from sword to melee so that taturus can hold it. it works but he still doesnt swing or move at all in 3rd person and it is still the sword effect instead of the hammer effect. i know he has the animation but i just cant seem to figure it out. i just want to know how to make him actually swing the hammer.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Hmm judging by the fact that the gravity hammer is a weap the animation is triggered through that weap so u have to use that weapon.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
swepower





Posts: 169
Joined: Thu Apr 05, 2007 1:13 pm
Location: in ur harddrive

Post by swepower »

Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D
ok i have gott it all going when its in 3rd...do u know how to do if i want to se the hammer in 1rd?
Image
Click ║►HERE◄║ to edit your profile.
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

Darkshallfall wrote:Hmm judging by the fact that the gravity hammer is a weap the animation is triggered through that weap so u have to use that weapon.
so back to where i started. what is the solution for making the brute (taturus) actually swing the hammer? right now i have a mc to taturus swap and is capable to hold the hammer but unable to swing (3rd person) and nothing happens (when press r-trigger and B). i know this is possible and i know that the hud and having no first person model could affect this because i dont have the same problem with the hunter cannon.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Make it so u can actually pick up the hammer [weap] tag
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

taturus can pick it up (the hammer weap with nothing changed) from the ground (swaped the imtc for gravity hammer weap) but still there is no effect or animation of him swinging the hammer

EDIT: under the jmad of the gravity hammer, its only animation is idle. so....... where does the animation come from when taturus is using it in 08b? and anothe jmad (gravity hammer \08intra3\\08intra3) has animations such as hammer_1 through hammer_5. i dont think those are the animations im looking for. this is getting more and more interesting
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

Tarturus has no first person animation for swinging the hammer...why should he? Check to see if he has 3rd person animations with Yelo...
Post Reply