inactive plasmas

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anothermodder





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inactive plasmas

Post by anothermodder »

ok, I have seen in a lot of mods where they have a gun fire stickys, but instead of blowing up they just stay there. Does anyone know how to do this?

Thanks.
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DemonicSandwich




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Post by DemonicSandwich »

Instead of changing a weapons projectile to the plasma granade projectile [proj].
Instead change it to the plasma granade equipment [eqip]
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
anothermodder





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Post by anothermodder »

Sorry. I meant like actual plasma grenades that glow and everything but they don't explode. Should I keep the plasma grenade projectile but null the explosion and damage effects?
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Sgt.Peppers




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Post by Sgt.Peppers »

anothermodder wrote:Sorry. I meant like actual plasma grenades that glow and everything but they don't explode. Should I keep the plasma grenade projectile but null the explosion and damage effects?
You'd have to change the time it takes for it to detonate to something really long, like around 100 or so.

Sorry I can't remember how you do this, I believe you go to the [proj] tag and edit the plasma grenade's detonation time.
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JacksonCougAr




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Post by JacksonCougAr »

correctomundo! Sounds fun!
anothermodder





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Post by anothermodder »

ok I'll try that. thanks for the help guys.
anothermodder





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Post by anothermodder »

Oh, and one more question how far should i lower the uberchassis so it rests on the ground instead of floating aboye it?
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JacksonCougAr




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Post by JacksonCougAr »

make a new topic...
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