Bottom side of foundation
Bottom side of foundation
Ok ive been trying to make a mod of the bottom side of foundation.
I flipped the collision, and the mesh, relocated all spawn and changed the top and bottom z coordinates of map.
The problem is i keep falling through the map.
If you flip the collision, and mesh, with bsp master, then open sbsp viewer in entity, you can see that the bottom side would make a great map.
Any help on this would be apreciated.
Re: Bottom side of foundation
im not sure if its the same way on xbox, but on pc, most bsp polygons are single-sided, so collision, and in some cases rendering, will be only one-sided..ogrish wrote: Ok ive been trying to make a mod of the bottom side of foundation.
I flipped the collision, and the mesh, relocated all spawn and changed the top and bottom z coordinates of map.
The problem is i keep falling through the map.
If you flip the collision, and mesh, with bsp master, then open sbsp viewer in entity, you can see that the bottom side would make a great map.
Any help on this would be apreciated.
- DarkShallFall
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ive started making the collisions 2 sided, i only have like 3000 more to do lol. There are some holes i was going to patch with mach's,(gates n stuff)
i was basically thinking it would make a good swat training facility, or maybe king of the hill in center, with all spawns at the lower outer edges.
I guess i was just bored with the maps that are out, and i lack the knowledge to do a map from scratch. I thought this might be a base map to start with.
i was basically thinking it would make a good swat training facility, or maybe king of the hill in center, with all spawns at the lower outer edges.
I guess i was just bored with the maps that are out, and i lack the knowledge to do a map from scratch. I thought this might be a base map to start with.
I have an idea. Invert the vetices.....ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol. There are some holes i was going to patch with mach's,(gates n stuff)
i was basically thinking it would make a good swat training facility, or maybe king of the hill in center, with all spawns at the lower outer edges.
I guess i was just bored with the maps that are out, and i lack the knowledge to do a map from scratch. I thought this might be a base map to start with.


im slowly making an app to do that (very slowly i started a few months ago but havent had enough time/knowledge)ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol.with.

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I have an idea. Although an app would be about one click and then some editing, how about extract the models (collision and visual mesh) and then copy all the vertices and planes, and then paste them in the same spot. After pasting them, slect to invert them so it will be double sided!xzodia wrote:im slowly making an app to do that (very slowly i started a few months ago but havent had enough time/knowledge)ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol.with.

or i could just make it check the bit called "double sided"...oh wait im already doing that 


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- DarkShallFall
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only if you move it too far.... I have seen (and done myself0 double sided bsp models. Not a fun thing to fool with if you mess up (no undo button! lol)Darkshallfall wrote:The collision would be broken and would'nt work any more.
Last edited by DJ_Gnomey on Sun Jun 10, 2007 7:22 pm, edited 1 time in total.

- DarkShallFall
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i seem to recall the visual mesh being double sided anywayDJ_Gnomey wrote:Love to say that would work but too bad that doesn't also do visual mesh (if it even does a full plane of collision properly)xzodia wrote:or i could just make it check the bit called "double sided"...oh wait im already doing that


Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
xzodia wrote:i seem to recall the visual mesh being double sided anywayDJ_Gnomey wrote:Love to say that would work but too bad that doesn't also do visual mesh (if it even does a full plane of collision properly)xzodia wrote:or i could just make it check the bit called "double sided"...oh wait im already doing that
Only some of it is plus it goes inward while the collision doesn't always match up with it. Also, the visual mesh is UVWed backwards on the opposite side.....

No big deal, this is just one of those impossible tasks that cant be done.
Until somebody does it then, wow a whole bunch of fun new apps to play with, sorta new maps, and shortly after everone simotainiously forgets that it couldnt be done.
I dont believe their there is even one boundry of halo 2 that cant be broken, some of the most brillient people the world come here to this forum, and do simply amazing things all of the time.
Its simply a case of how badly you want something, and im not the only one who wants this. Thanx in advance for anyone who tries to solve this puzzle. It wont be long now, even the ones who said it cant be done are thinking about how to do it.

Until somebody does it then, wow a whole bunch of fun new apps to play with, sorta new maps, and shortly after everone simotainiously forgets that it couldnt be done.
I dont believe their there is even one boundry of halo 2 that cant be broken, some of the most brillient people the world come here to this forum, and do simply amazing things all of the time.
Its simply a case of how badly you want something, and im not the only one who wants this. Thanx in advance for anyone who tries to solve this puzzle. It wont be long now, even the ones who said it cant be done are thinking about how to do it.

- newbymodder
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hmm idk about flipping the barriers but you could move them i know that much like the walls that keep you form getting out side of the middle section usually when there removed there actually just below the map so if some how you could just make them horizontal instead of vertical or bring a map that has a horizontal barrier into foundation then just move it idk how to do this stuff im sure its been done because on one of the killtorcity maps there were barriers on zanzibars main base's front part that weren't there