floodlab cmonkeys
- blackdiamond
- Posts: 764
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floodlab cmonkeys
how can i get the floodlab cmonkeys into game? i tried headlong, i exracted and injected with entity, the crea cmonkey, then i copied chunks from the scnr tags, and got the creature spawning reflexive, and i set the coordinates in the meta editor for the scnr tag, and walla! NOTHING i dont see them, i even enabled AI in MP with yelo. any ideas?
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- blackdiamond
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no, they are in a fishtank and are kind of like those little flood creatures, but in water. anyhow, the bonehead fish from the map deltatowers is good for my mod also
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umm, i want to do this too, and i sorta looked at some tuts, since im new here. i can switch the shader of something flat. i've known just about enough around here to figure out how to clone chunks, and i tried to get these cmonkeys in the game, but it didnt work. maybe someone could continue trying to crack this code?
- blackdiamond
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- Location: Virginia
bump.....
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
i had seagulls before the mod was even started in this mod i'm making, I'm talking about the fish from floodlab, the c_monkeys
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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- blackdiamond
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- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
ok, YOU TRY IT, THEY DON'T APPEAR
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- xXxCocoFangxXx
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- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
so, if you use the spawning reflexive in the scnr tag, set the coordinates, get in the crea tag, they spawn? because i can't see anything! I' will try one last time.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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- plushiefire
- Posts: 618
- Joined: Thu Nov 23, 2006 12:10 pm
- Location: Canada
Re: floodlab cmonkeys
Do not mod headlong, from experiance i know it it very hard to mod and almost always screws up.blackdiamond wrote:how can i get the floodlab cmonkeys into game? i tried headlong, i exracted and injected with entity, the crea cmonkey, then i copied chunks from the scnr tags, and got the creature spawning reflexive, and i set the coordinates in the meta editor for the scnr tag, and walla! NOTHING i dont see them, i even enabled AI in MP with yelo. any ideas?
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- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
i want a fish tank, as in, i want the fish to move around, and by the way, isheadlong hard to control you say?
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
bump........
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
- blackdiamond
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- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
yeah, but it isn't working on headlong
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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- JacksonCougAr
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