Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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theycallmechad




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Post by theycallmechad »

iGeo wrote:No hi res pix, no pruf.
So what, you got something against my Photography section? As far as I'm concerned, there's no reason evey to have your High Res section :wink:. This thread should do just fine as it has in the past. (:lol:)

And Fox, That texture looks amazing. It looks like you bumped it as well, but it's hard to tell from a still shot. A good cliff is hard to come by it seems. Ipm proud of you :D.

Good work man!
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neodos
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Post by neodos »

Zanzibar, gunrack loaded(smg's+ battle riffles)
No script basicaly it need a script to be loaded but i moded the tag so you don't need scripts, just a mach, in fact a moded tag ^_^

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Short Video: http://www.youtube.com/watch?v=_8e54fRcp9I

Now the moded tag has a bug, the model doesn't show up on the enity sbsp viwer, you can't put it thought a wall, it won't spawn, so i will try to fix this.

I will release the tag in some weeks because now i am too busy with studies ^^

I think i will be making more kind of "tag mods" like this one, if you have an idea tell me ^^
Last edited by neodos on Mon Jun 04, 2007 12:33 pm, edited 1 time in total.
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Sgt.Peppers




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Post by Sgt.Peppers »

Noice.
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latinomodder





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Post by latinomodder »

Wow I thought that only appeared in the e3 scene, nice to see it ingame.
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Sgt.Peppers




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Post by Sgt.Peppers »

latinomodder wrote:Wow I thought that only appeared in the e3 scene, nice to see it ingame.
It's on the first campaign level...

Oh yeah on one ever plays SP..... :(
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T Beezie




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Post by T Beezie »

Nice work neodos! :o

Glad to see somebody actually make those things usable. :D
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Post by Geo »

neodos, that's excellent. :) I can't believe nobody thought of doing that before.
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Post by kibito87 »

iGeo wrote:neodos, that's excellent. :) I can't believe nobody thought of doing that before.
Nah, I thought of doing it many of time. Problem being, I was too lazy to even try lol.
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Post by turk645 »

ive made the other type of weapon despenser before :P
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neodos
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Post by neodos »

Thanks for comments ^^

Now i am working on the human and covenant deployable turret in MP, as always without scripts :)

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Sgt.Peppers




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Post by Sgt.Peppers »

neodos wrote:Thanks for comments ^^

Now i am working on the human and covenant deployable turret in MP, as always without scripts :)

[img]http://img254.imageshack.us/img254/5508/hturret1rj9.jpg[
Awesome job, neados.
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Post by xzodia »

it not that hard...-_-
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Sgt.Peppers




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Post by Sgt.Peppers »

xzodia wrote:it not that hard...-_-
Well I likey. :P
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ExileDestruction





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Post by ExileDestruction »

I like it as well. :?
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plushiefire





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Post by plushiefire »

A W.I.P.
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Can you guess gun it is lol?
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Post by SneakyIndian »

Umm from seeing the Spartan Laser behind your render, I'm guessing its the Spartan Laser, now do I get a cookie? Pretty Please?
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Post by bibbit »

SneakyIndian wrote:Umm from seeing the Spartan Laser behind your render, I'm guessing its the Spartan Laser, now do I get a cookie? Pretty Please?
No. That is clearly a plasma pistol.
Or is it a skull?
Or a CTF flag?
(No cookies please, I've already got some.)
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plushiefire





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Post by plushiefire »

Update to the laser cannon...

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Post by G.I.R. »

Maybe post something when you have something significant instead of a fifth of a model? =_=
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Post by warlord »

plushiefire wrote:A W.I.P.
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Can you guess gun it is lol?
what does this have to do with PHOTOGRAPHY?
btw headshot will probably want to talk to by the way the laser im doing is going as im getting errors in max and im just too busy in real life to work on the laser 24/7 kinda....
headshot as soon as the lasers done youl have it but by the looks of this laser its already much better than mine...
thats if he'l let you use it =x.
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