{WIP}H3 assualt rifle model/skin

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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{SMT}iguana
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{WIP}H3 assualt rifle model/skin

Post by {SMT}iguana »

k well this is a completley new remake of my h3 assualt rifle.
so basicley th ediffrence is:
i modeled it
uv mapped it with the help of misfit modeler
skinned it diffrentley

if u have any suggestions or comments please post

and now here is the picture of it:
if you would like to help with it please pm me and ill send it to ya.
o rgo to my web its in my sig just click it register and wabam.

Image
Last edited by {SMT}iguana on Sat Jun 02, 2007 5:03 pm, edited 3 times in total.
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Re: {WIP}H3 assualt rifle model/skin

Post by Tural »

{SMT}iguana wrote:and now here is the picture of it:
Or not.
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Re: {WIP}H3 assualt rifle model/skin

Post by {SMT}iguana »

Tural wrote:
{SMT}iguana wrote:and now here is the picture of it:
Or not.
sry i forgot to upload...
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Post by Tural »

The Rules wrote:4) Please size down your pictures to a max of 800x600, if it must be bigger, put a small picture on the post and a large one as a link.
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Post by {SMT}iguana »

got it good now i need comments and suggestions
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Post by Halo 2 Rules!! »

I hate to sound like an ___, but that model is a mess. The exterior (with the exception of the skin), looks fine, but wireframe views are downright scary. My suggestion? Try to clean up the model so you don't have so many unneeded polygons.
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Post by {SMT}iguana »

Halo 2 Rules!! wrote:I hate to sound like an ___, but that model is a mess. The exterior (with the exception of the skin), looks fine, but wireframe views are downright scary. My suggestion? Try to clean up the model so you don't have so many unneeded polygons.
this is for pc i cant delete polies or it will be uninjectible.
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Post by antszy101 »

It needs to be longer and have a longer barell (sp?).
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Post by TomClancey »

That skin is not very good. It looks like all your textures are just noise modifiers. :|
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Post by {SMT}iguana »

TomClancey wrote:That skin is not very good. It looks like all your textures are just noise modifiers. :|
wtf? 0.o noise? did i miss a program or sumfin? if so i want then.
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Post by SHOUTrvb »

What version of Photoshop are you using? And we use the same windows skin. =) As for the model; it could use a lot of work. It doesn't really have the Halo 3 'feel/look' I guess.
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Post by {SMT}iguana »

SHOUTrvb wrote:What version of Photoshop are you using? And we use the same windows skin. =) As for the model; it could use a lot of work. It doesn't really have the Halo 3 'feel/look' I guess.
its v5 not super positive but what does that have to do with noise?
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Post by CDK908 »

looks like you used the original assualt rifle as the starting model. and the same skin kinda just a bit of editing. but i have a question.

doesn't having more polys make the item more smooth with out smoothing groups? cuz in one of the 3ds max example of why the new one is better than the 3ds max 8 version and there was a ____ good looking dragon head and when he went to vertex the whole thing just turned blue lol now that's over excessive poly. but shouldn't having more make it smoother and a bit laggier in game depending of your ram and gfx card?
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Post by TomClancey »

CDK908 wrote:doesn't having more polys make the item more smooth with out smoothing groups? cuz in one of the 3ds max example of why the new one is better than the 3ds max 8 version and there was a ____ good looking dragon head and when he went to vertex the whole thing just turned blue lol now that's over excessive poly. but shouldn't having more make it smoother and a bit laggier in game depending of your ram and gfx card?
That made no sense what so ever.

But I think you're saying more pollies = smoother, but more lag. Depends how many on smoothness and lag.

Safe to say, keep it low and smooth, because without smoothing, you'll see all the individual faces, no matter how many faces you have.
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Post by CDK908 »

TomClancey wrote:
CDK908 wrote:doesn't having more polys make the item more smooth with out smoothing groups? cuz in one of the 3ds max example of why the new one is better than the 3ds max 8 version and there was a ____ good looking dragon head and when he went to vertex the whole thing just turned blue lol now that's over excessive poly. but shouldn't having more make it smoother and a bit laggier in game depending of your ram and gfx card?
That made no sense what so ever.

But I think you're saying more pollies = smoother, but more lag. Depends how many on smoothness and lag.

Safe to say, keep it low and smooth, because without smoothing, you'll see all the individual faces, no matter how many faces you have.
k thx.
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Post by {SMT}iguana »

CDK908 wrote:looks like you used the original assualt rifle as the starting model. and the same skin kinda just a bit of editing. but i have a question.

doesn't having more polys make the item more smooth with out smoothing groups? cuz in one of the 3ds max example of why the new one is better than the 3ds max 8 version and there was a ____ good looking dragon head and when he went to vertex the whole thing just turned blue lol now that's over excessive poly. but shouldn't having more make it smoother and a bit laggier in game depending of your ram and gfx card?
well duh i have to use the same model or i wont be able to inject and no i didnt edit off of the skin here is a pic of me skinning it:

Image
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Post by CabooseJr »

I don't get it. It's hard to tell what it is, please use some ingame.
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Post by {SMT}iguana »

CabooseJr wrote:I don't get it. It's hard to tell what it is, please use some ingame.
i can thow do i get the skin in whole so i can inject the model then the skin then i would if u can help plzz
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Post by SHOUTrvb »

{SMT}iguana wrote:its v5 not super positive but what does that have to do with noise?
I was just curious.
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Post by {SMT}iguana »

SHOUTrvb wrote:
{SMT}iguana wrote:its v5 not super positive but what does that have to do with noise?
I was just curious.
dude whats noise is it a skinning program? i was google searchin i and it said it was a filter...
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