The Official Halo 3 Weapons/Equipment Thread

General discussion of Halo 3.
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Tural




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The Official Halo 3 Weapons/Equipment Thread

Post by Tural »

There's one for vehicles down towards the bottom of the first page, and this seemed like a good time to post information about the new and improved MA5C Assault Rifle.

MA5C Assault Rifle
[quote]MA5C Individual Combat Weapon System

Official designation: MA5C
Length (o/a): 88 cm (34.6 in.)
Length (barrel): 60.7 cm (24 in.)
Weight (empty): 3.8 kg (8.378 lbs)
Weight (loaded): 4.1 kg (9.05 lbs)
Cartridge: 7.62mm x 51 FMJ
Max. effective range: 300 meters (984 ft)
Muzzle velocity: 905 m/s (2970 f/s)
Magazine capacity: 32 rounds
Rate of fire: 750
Last edited by Tural on Sun Oct 07, 2007 10:17 am, edited 5 times in total.
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Post by a mammoth »

Ah nice idea. Instead of linking to the article we can have a little database of weapons.

I just read that article and that thing is pimp, and sounds like it will be great in halo.
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Post by Tural »

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Post by 1nevitablEnd »

hey i got a question what makes the spiker grenade different from the frags and plasmas?
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Post by Tural »

It sticks to people and when it explodes, it shoots out a cone of spikes in a given direction.
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Post by ScottyGEE »

Tural wrote:It sticks to people and when it explodes, it shoots out a cone of spikes in a given direction.
It sticks to every surface (including the plasma walls) and shoots the shrapnel at the *opposite of parralel* (I don't know what the erm is anymore) angle that it lands...

Eg, wall: || <- spiker hits wall
||-> shrapnel goes that way...
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Post by trepdimeflou »

Perpendicular.
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Post by ScottyGEE »

trepdimeflou wrote:Perpendicular.
Ahhh thank you muchly! I was thinking about it for ages...Shows how much knowledge you keep after learning maths for so long...
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Post by Tural »

List of confirmed weapons and minor details on some:

MA5C Assault Rifle
M7 SMG
M90 Shotgun
BR55 Battle Rifle
M41 Rocket Launcher

Plasma Pistol
Plasma Rifle
Particle Beam Rifle
Carbine

Brute Shot
Brute Spike Rifle

Energy Sword


M6 Spartan Laser
3 second charge time from the trigger press to the gun firing.
Fires multiple projectiles. (5, I believe)

M6G Pistol
Similar look to the M6D from Halo: Combat Evolved.
Will be dual wield-able.

SRS99D Sniper Rifle
Scope is green (Nightvision style) on the gun, not when using the scope.

Needler
Now only single wield-able.
Supposedly more powerful to balance it out.
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Post by antszy101 »

Has anyone heard more info on the missile pod launcher thing :? . It's a sweet idea but I don't know how it will work out in gameplay. They already have the rocket launcher, the spartan laser, and now this?
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Post by ScottyGEE »

The only way to balance over powered weapon is to make all weapons over powered ;););)
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Post by -Legendary- »

OH?

I don't get to play the beta. meesh meesh. I might rent Crackdown. If it's in> _> teturaI
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Post by Tural »

antszy101 wrote:Has anyone heard more info on the missile pod launcher thing :? . It's a sweet idea but I don't know how it will work out in gameplay. They already have the rocket launcher, the spartan laser, and now this?
The Missile Pod is a big gun. Third person view, very slow movement. It locks on to vehicles, shoots projectile that are slower than a rocket. Rocket Launcher no longer locks on to vehicles. It is balanced. Don't worry yourself.

In all honesty, it's not a weapon you'll find yourself going to a whole lot.
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Post by Geo »

The missile pod's pretty shit, tbh.
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Post by AGhost »

Tural wrote:The Missile Pod is a big gun. Third person view, very slow movement. It locks on to vehicles, shoots projectile that are slower than a rocket. Rocket Launcher no longer locks on to vehicles. It is balanced. Don't worry yourself.
I have found both the missile launcher and missile pod lock onto things. Anyone else?
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Post by Tural »

There's only one missle-thing...
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Post by V0Lt4Ge »

Maybe he means the rocket launcher.
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Post by Tural »

In which case, he would be factually incorrect. The rockets do not lock on or track targets.
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Post by Tural »

http://www.bungie.net/News/content.aspx ... &cid=12704
Bump is valid. Contributing to the thread and has been a little over 5 days. >_>
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Post by DrXThirst »

secks
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