looking at trees

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blackdiamond





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looking at trees

Post by blackdiamond »

when i fix a tree's collision by making it a mach, if i look too high above the tree, it'll dissapear. does anyone know how to fix that?
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DemonicSandwich




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Post by DemonicSandwich »

Goto the [mach] tag you used to fix the collision and open it in entity's meta editor.
Find a value name "bounding radius" and change it to a high number. (3+digits)
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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blackdiamond





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Post by blackdiamond »

say thanks a lot, that helped me out, man!
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

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JacksonCougAr




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Post by JacksonCougAr »

whats with these high numbers? 10 is like way plenty 3 would probably do ya, maybe 4...
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DemonicSandwich




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Post by DemonicSandwich »

JacksonCougAr wrote:whats with these high numbers? 10 is like way plenty 3 would probably do ya, maybe 4...
big numbers guaranty that the tree appears :lol:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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JacksonCougAr




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Post by JacksonCougAr »

yes... I guess--but geeze... I also thought that made the bounding box in Entity bigger... although I might be mistaken...
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blackdiamond





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Post by blackdiamond »

i made it 5, it works perfectly
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http://www.mindistortion.net/iwantyours ... am=dapoopy
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