Tutorials for the PC version of Halo 1.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Wed Apr 07, 2004 1:06 pm
Skarclaw wrote: I think the models are missing from that plugin, I know on mine some distance models are the same, because I can see it at certain distances, an with a scope.
I can also get in the hog, in the driver and passenger seat, is there anyway to "delete" the seats? I was thinking of changing the seat names.
yea, just change the names. you got taht part right
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peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
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by peabnuts123 » Thu Apr 08, 2004 12:04 pm
BTW hunter, your sig should say below 'complete n00b guide to everything', below it should say 'contact the holy mod master' and make it a link to search
EDIT: an easier way of changing bitmaps, just open the model and select all (excpet for turret) and then snap all the vertexes together.
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 12:33 pm
NO cause u cant do that with a model or it wont inject...only use (for milkshape) scale rotate and move
peabnuts123
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by peabnuts123 » Thu Apr 08, 2004 12:37 pm
well, i just did it, so there. lol
blink 182
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by blink 182 » Thu Apr 08, 2004 12:40 pm
and it worked? mayb i was wrong
u made me cry
peabnuts123
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by peabnuts123 » Thu Apr 08, 2004 12:42 pm
lol, it worked, but they werent there for some reason, but i have done it b4.
blink 182
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by blink 182 » Thu Apr 08, 2004 12:44 pm
haha i told u...i knew somethin wud go rong
peabnuts123
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by peabnuts123 » Thu Apr 08, 2004 12:46 pm
ive done it b4 tho.
peabnuts123
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by peabnuts123 » Thu Apr 08, 2004 12:52 pm
lol
HunterXI
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by HunterXI » Thu Apr 08, 2004 12:53 pm
peabnuts123 wrote: ive done it b4 tho.
no u haven't.
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peabnuts123
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by peabnuts123 » Thu Apr 08, 2004 12:53 pm
who said i realeased it?
Cold_Killer
Posts: 19 Joined: Sun Mar 14, 2004 8:55 pm
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by Cold_Killer » Mon Apr 12, 2004 8:39 am
Hummm, this might be newbiesh, but all i see on the [coll] bransh that has to do with the warthog is vehicle/warthog/warthog but theres nothing that has to do with a turret (exept c_turret, but you know what i mean). Soo what am i suppost to delete?
peabnuts123
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by peabnuts123 » Mon Apr 12, 2004 1:06 pm
click warthog one, then tere will be a dropdwn list to the RIGHT, in it will be all the pearts to the warthog, disable all that sound non-related to the turret
Ironahand08
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by Ironahand08 » Tue Apr 13, 2004 2:28 pm
4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc...
im trying to make a turrett for my map and i did everything but get the hull of the hog to go away i tryed this step and now im getting an exception!!
i exported the Hull(0) and imported it over the Hull(0). do i have to do all lf the models that way??
XeRoWaVe
Posts: 379 Joined: Sat Nov 15, 2003 11:12 am
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by XeRoWaVe » Fri Apr 16, 2004 6:26 pm
eh it says included but the included part isnt there so umm
dont follow the second tut
Snowfox
Posts: 49 Joined: Thu Mar 11, 2004 5:09 pm
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by Snowfox » Wed Apr 28, 2004 7:17 am
I have no idea wat u guys r talking about because i dont know how to mod!!!
Deadly_Shadow
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by Deadly_Shadow » Wed Apr 28, 2004 11:32 am
omfg.. This is so simple. Anyone who can't do this by themeselves doesn't even deserve to be called a modder
HunterXI
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by HunterXI » Wed Apr 28, 2004 7:44 pm
peabnuts123 wrote: who said i realeased it?
yeah, and who says I'm micheal Jackson? anyone can do it, its non that hard... disable all the other parts of the vehicle.
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Ironahand08
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by Ironahand08 » Thu Apr 29, 2004 7:28 am
i just cant get the body to dissappear
what do i put for the skin on the hog