Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
whoizdavid
Posts: 21 Joined: Fri May 18, 2007 10:45 am
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by whoizdavid » Sun May 20, 2007 6:19 pm
Well I've been working on a new skin for lockout and there is a portion of the map that I can't seem to find in the Bitmap tag in dothalo. Can someone please tell me where it's at? Thanks (BR3)
P.S. please don't say something like "It's near", "It's something like..."
DemonicSandwich
Posts: 1198 Joined: Sat Sep 30, 2006 6:10 pm
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by DemonicSandwich » Sun May 20, 2007 6:30 pm
[bitm] - scenarios\bitmaps\multi\lockout\composite_block_snow
AIM wrote: Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
whoizdavid
Posts: 21 Joined: Fri May 18, 2007 10:45 am
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by whoizdavid » Sun May 20, 2007 7:45 pm
demonicsandwich wrote: [bitm] - scenarios\bitmaps\multi\lockout\composite_block_snow
Sorry it's not that one, just tried it
whoizdavid
Posts: 21 Joined: Fri May 18, 2007 10:45 am
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by whoizdavid » Sun May 20, 2007 8:55 pm
xXxCocoFangxXx wrote: Why don't you try looking??
i did, i tried skinning every single screnario bitmap file and none seem to change the color of BR3 (if you're not going to help, don't spam post)
whoizdavid
Posts: 21 Joined: Fri May 18, 2007 10:45 am
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by whoizdavid » Sun May 20, 2007 10:36 pm
come on someone please reply I'm sooooo close to finishing up a sick ass skin for lockout
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Sun May 20, 2007 10:41 pm
Go through the bitmaps or through the shaders...Its easy, and hell Lockout has one of the smallest bitmap counts out of any of the maps.
Well, I guess I'm an arsehole though because I didn't help nor am I going o check...I don't have any maps on my HDD to be bothered.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Sun May 20, 2007 10:54 pm
By extracting the BSP from Entity and looking at the materials in 3DS, it seems to be "right_tower_exterior."
plushiefire
Posts: 618 Joined: Thu Nov 23, 2006 12:10 pm
Location: Canada
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by plushiefire » Mon May 21, 2007 1:20 am
whoizdavid wrote: Tural wrote: By extracting the BSP from Entity and looking at the materials in 3DS, it seems to be "right_tower_exterior."
OMG DUDE THANKS!!! You're actually the ONLY ONE that HELPED I LOVE YOU FOR LIFE LOL
Dude cool it on caps and smilies,
xXxCocoFangxXx
Posts: 3756 Joined: Thu Sep 08, 2005 9:57 am
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by xXxCocoFangxXx » Mon May 21, 2007 5:18 am
whoizdavid wrote: xXxCocoFangxXx wrote: Why don't you try looking??
i did, i tried skinning every single screnario bitmap file and none seem to change the color of BR3 (if you're not going to help, don't spam post)
I wasn't trying to spam, I'm just trying to say, it's not that hard if you actually look.