Codename:Timewar.
Codename:Timewar.
me and a few friends of mine are working on a mod together based on a war from TV show Doctor who, it involves a war mentioned many times called the timewar, a war between the daleks and the timelords.
so far i have some of the timelord BSP done but im not going to show that just yet till its finished but i will show the gunstick ive done for the dalek.
[new
[update as of 23/07/07]
planet skaro sector 43.10 mapped, dalek army assembled and ready for war:
model]
bit more done ^_^
Head done:
finished dalek model:
polies at 3931
another thing to come?
so far i have some of the timelord BSP done but im not going to show that just yet till its finished but i will show the gunstick ive done for the dalek.
[new
[update as of 23/07/07]
planet skaro sector 43.10 mapped, dalek army assembled and ready for war:
model]
bit more done ^_^
Head done:
finished dalek model:
polies at 3931
another thing to come?
Last edited by warlord on Mon Jul 23, 2007 10:27 am, edited 8 times in total.
- [RR]RedRene
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yeah i know.[RR]RedRene wrote:Finally someone get's around to doing this, though one problem, there would have to be different Timelord BSP's.
ive got part of the inside BSP done got the basic layour set out.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- [RR]RedRene
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SP.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
i didnt think it was that high of a poly model.SnaFuBAR wrote:extreme poly wastage. learn to conserve polies.
somthing like 2000 polies at the moment and those are the most detailed parts of the model im doing.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- TomClancey
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i just saved it as default jpeg file.TomClancey wrote:What's with the bad render compression?
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- TomClancey
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png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.
Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
heres the wireframe you asked for:Leiukemia wrote:png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.
Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
thats a wireframe of:
and a wireframe of the whole thing.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- TomClancey
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already have and its not that high in polygons....TomClancey wrote:Extrude/Bevel crazy? The sphere on the end looks like it's 500+ pollies. You really need to learn/do polly optimization.
little peek at whats to come.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- [RR]RedRene
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too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.
so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
could you give me a few suggestions as the type of level im going for i dont think plane modeling would work.SnaFuBAR wrote:too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.
so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- Cryticfarm
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ok could you give me some advice on modeling the daleks better?SnaFuBAR wrote:i'm not talking about the level, i'm talking about the daleks.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.