HMT tutorial; hold 4 weapons, super warthogs, homing rockets
HMT tutorial; hold 4 weapons, super warthogs, homing rockets
In this I'm showing you how to very easily do some cool things with HMT 3.5 (AND PLUGINS)
OK holding four weapons is the simplest of these, just go to every weapons tag and chose the "does not count toward max" tag. There is one problem with this, you cannot drop these so once you pick up 2 extra weapons thats it. I'm not sure how to fix this, but there is probably a way.
Making homing rockets is also very easy. Homing projectiles only works well if the projectile is very slow, i.e needler or rocket. I've also changed projectile speeds to make them able to do this. Go to the rocket projectile in HMT. Guided angular velocity is what does this. This is basically when a projectile is near a person it goes at that angle toward the person. For example, put that at 180 and the rocket will turn around right before it hits. 1.5 makes a slightly homing rocket, which can hit people but it takes some skill still. Don't do anything more than 10. A good idea might be to put a rocket in a very hard to reach place with the guided angular velocity at 10, meaning it will hit someone even if the rocket is way off
This last mod I like the best and I came up with it myself (although I can guarentee its been done b4). Go to the next paragraph for how to do this, this is an explanation of what you are doing. The center of mass of a warthog is toward the top front I believe. This makes it flip easily and stay flipped. Go to the physics tag and chose warthog. Change center of mass x, y, and z all to 0. This puts, for lack of better phrasing, the center of mass at the center. Now its very hard to flip this vehicle and even when it is flipped, the hog gets right back up. The only problem is even though it flips back up, you still can fall out of the hog. It is virtually impossible to fall out of this hog at NORMAL SPEED unless someone throws a very well placed grenade. Try changing the speed to double or triple. It goes very fast and stays mostly unflipped, but then it produces very bad turning. I'm sure theres a way to fix this, just play around with the physics.
The next fun thing to do with a hog is keep the hog going even after the person exits. This is very fun because when the hog is modified the way I showed you in the last paragraph, it will turn when it reaches a hill, meaning it can go for a fairly good time before it reaches a wall and is stuck there. This is very fun for running yourself over
Anyway sorry for the long explanations heres what you do
Go to the physics tag and chose warthog. Change the center of mass for x, y, and z to zero. Change air friction to .0005. Then go to the vehicle tag and chose both warthogs. Change acceleration to .00001. These numbers are what I quickly did, you can play around with them.
I hope you like the three things in this, and they are all very good to use in a mod. If you have any questions about how to do something in HMT just PM and ill give you a link or make a tutorial for it (probably)
OK holding four weapons is the simplest of these, just go to every weapons tag and chose the "does not count toward max" tag. There is one problem with this, you cannot drop these so once you pick up 2 extra weapons thats it. I'm not sure how to fix this, but there is probably a way.
Making homing rockets is also very easy. Homing projectiles only works well if the projectile is very slow, i.e needler or rocket. I've also changed projectile speeds to make them able to do this. Go to the rocket projectile in HMT. Guided angular velocity is what does this. This is basically when a projectile is near a person it goes at that angle toward the person. For example, put that at 180 and the rocket will turn around right before it hits. 1.5 makes a slightly homing rocket, which can hit people but it takes some skill still. Don't do anything more than 10. A good idea might be to put a rocket in a very hard to reach place with the guided angular velocity at 10, meaning it will hit someone even if the rocket is way off
This last mod I like the best and I came up with it myself (although I can guarentee its been done b4). Go to the next paragraph for how to do this, this is an explanation of what you are doing. The center of mass of a warthog is toward the top front I believe. This makes it flip easily and stay flipped. Go to the physics tag and chose warthog. Change center of mass x, y, and z all to 0. This puts, for lack of better phrasing, the center of mass at the center. Now its very hard to flip this vehicle and even when it is flipped, the hog gets right back up. The only problem is even though it flips back up, you still can fall out of the hog. It is virtually impossible to fall out of this hog at NORMAL SPEED unless someone throws a very well placed grenade. Try changing the speed to double or triple. It goes very fast and stays mostly unflipped, but then it produces very bad turning. I'm sure theres a way to fix this, just play around with the physics.
The next fun thing to do with a hog is keep the hog going even after the person exits. This is very fun because when the hog is modified the way I showed you in the last paragraph, it will turn when it reaches a hill, meaning it can go for a fairly good time before it reaches a wall and is stuck there. This is very fun for running yourself over
Anyway sorry for the long explanations heres what you do
Go to the physics tag and chose warthog. Change the center of mass for x, y, and z to zero. Change air friction to .0005. Then go to the vehicle tag and chose both warthogs. Change acceleration to .00001. These numbers are what I quickly did, you can play around with them.
I hope you like the three things in this, and they are all very good to use in a mod. If you have any questions about how to do something in HMT just PM and ill give you a link or make a tutorial for it (probably)
Last edited by mcem222 on Sun Apr 29, 2007 6:07 pm, edited 1 time in total.
Re: HMT tutorial; hold 4 weapons, super warthogs, homing rockets
Uh no because we all know how to do this.mcem222 wrote:MY IDEA, GIVE ME CREDIT IF YOU POST A MOD WITH THIS
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Re: HMT tutorial; hold 4 weapons, super warthogs, homing roc
Uh no i wasn't talking about homing rockets i was talking about the warthogs that keep driving after exiting. How about you read the whole thing douchejimbi wrote:Uh no because we all know how to do this.mcem222 wrote:MY IDEA, GIVE ME CREDIT IF YOU POST A MOD WITH THIS
well this has already been posted before even the warthog thing it is not very inpresive and u don't have to be mean to the other people.
I used to be thearbiter but i can't post with that account so i had to make a new one.

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while your tutorial could be considered useful to noobs, it is pretty common knowledge and has been done a million times before and the phantom hog has been around for a whilemcem222 wrote:Yeah I realize that most people can do homing rockets and hold more weapons, but there are plenty of people who can't who this tutorial is for
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