[WIP]Communist Russia - Courtyard

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Communism!

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Communism!
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Total votes: 3

Doctor





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[WIP]Communist Russia - Courtyard

Post by Doctor »

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"Why? Because it had to be done."
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Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
rossmum





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Post by rossmum »

Looks really high-poly with all those 3D hammer and sickles... structure seems about right architecture-wise but the scene overall is rather bland. Add in more than just a building, a flat spot and some arches, but I like the idea.

If my 91/30's finished before this and you're looking for a Russian gun to add, just ask.
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rentafence





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Post by rentafence »

Looks a bit bland, and high poly, as Rossmum said.
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bricksarefun
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Re: [WIP]Communist Russia - Courtyard

Post by bricksarefun »

Too bland, add more statues of Lenin and make bigger with more snow. Also needs more dead americans, and tanks.
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iGeo wrote:And why the hell do you yanks have your flag like EVERYWHERE... do you forget what country you're in or something?
metkillerjoe




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Re: [WIP]Communist Russia - Courtyard

Post by metkillerjoe »

bricksarefun wrote:Also needs more dead americans, and tanks.
I loled.

It looks great. Use some normal maps instead of polies for the hammer and sickles.

Does anybody know whether parallax mapping is support in H2V?
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rentafence





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Re: [WIP]Communist Russia - Courtyard

Post by rentafence »

The map doesnt look like it has any gameplay value. :(

bricksarefun wrote:Also needs more dead americans
Why?
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SnaFuBAR





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Post by SnaFuBAR »

needs more gulag.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Leiukemia




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Re: [WIP]Communist Russia - Courtyard

Post by Leiukemia »

metkillerjoe wrote:
Does anybody know whether parallax mapping is support in H2V?
sure is :)

Map looks pretty boring so far. Post when you got more done :o
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metkillerjoe




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Re: [WIP]Communist Russia - Courtyard

Post by metkillerjoe »

Leiukemia wrote:
metkillerjoe wrote:
Does anybody know whether parallax mapping is support in H2V?
sure is :)

Map looks pretty boring so far. Post when you got more done :o
Sweet! I was hoping it was.

Try and find some resources on making good maps play-wise. Your idea is original (halo-wise), but you need game design knowledge to execute it correctly.
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