[PC] Boosting, not the "pushing" effect
- EchoRanger449
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[PC] Boosting, not the "pushing" effect
I know how to modify the damage "weapon trigger" to create a jet pack like motion that launches the player in the opposite direction of fire. I would like to know how to create the reverse effect. I'm trying to create a better "sword".
Last edited by EchoRanger449 on Mon Apr 23, 2007 4:57 pm, edited 1 time in total.
well you could try to use the same method im using to make a proper jet pack that will always push you up. In the effect tag there is a reflexive that has force data. All you have to do is get the effect attached to the swords melee and set the marker so it forces you forward.
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- EchoRanger449
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- EchoRanger449
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