Lancer Assault Rifle

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Tanasoo




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Lancer Assault Rifle

Post by Tanasoo »

Here is my first ever attempt at making a new gun for HALO :) It took about 3 weeks from start to this point (including modeling and texturing, AND 2 weeks of writing my animation export script). I still have a few things I want to do to it, like Make a SI and specular map for it, making non "assault rifle" strings, a few more FP animations, and better sounds. I also have some work to do on the textures still, like adding more decals, and dirt (and coloring in the saw blade). I made the model, textures, and all of the animations from scratch, so tell me what you think :)

The model has about 1572 faces, and after checking the model in GOW many many ... many times I think I have it pretty damn close the to one in GOW. Models and animations were done in 3ds max 9 [plug] with my fancy animation export script [/plug] and the textures were made in photoshop CS2

Bla bla bla... Now for the reason you all clicked, the pictures! :D

First the renders:
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Here are the ones from ingame:
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And last but not least, the movie :D And don't feel too bad for the ODSTs... These ones are evil... :P
Click here to watch Lancer-Ingame

Tell me what you think! :)
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Post by auerhantheman1 »

Haha. . . that's awesome :D
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xlRainlx




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Post by xlRainlx »

good work. Skin kinda lacks detail though. Still, i like it.
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Darco




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Post by Darco »

the opacity map for the teeth lacks. you may want to make it a bit higher res so it doesnt looks so bad.
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Tanasoo




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Post by Tanasoo »

Yeah, I pretty much just threw that on when I was trying to figure out how to make the teeth animate in halo (yes they do), and I never really made a new one :? As for the rest of the texture I'm planing on adding some dirt, rust, and of course, blood to it. As well as some more decals. I pretty much suck at making textures so I'm learning as I go. I'm actually planing on making this into a H2V mod when I get it, so it will look allot better with normal maps.
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xbox




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Post by xbox »

wow that looks realy acurate
That your map? nice star wars theme
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Ice Link





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Post by Ice Link »

wow thats awsome
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Post by CabooseJr »

nice job, it would be nice if we could see the blade while he is cutting everyone up.
Tanasoo




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Post by Tanasoo »

I really wanted to do that, but when I was making the fp animations if the gen was angled so you could see the blade the left hand looked really unnatural. In fact I spent all of this time trying to figure out how to have the blade "spin" while it was running and you couldn't event see it in the end :?

**Edit** Yes, that is my tatooine map... It was my first map, too. It kind of sucked in the end, so I turned it into my test map. :)
Last edited by Tanasoo on Thu Apr 19, 2007 5:08 pm, edited 1 time in total.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Fix up the UVing and slap some sort of detail map on the shader.
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Dagger13





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Post by Dagger13 »

I LOVE IT :shock:
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Tanasoo




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Post by Tanasoo »

Thanks guys! :)

What part of the UV map is wrong? The only parts that stretch are ones I thought I didn't need to do (See the pink picture) But if you spotted a part that should be fixed, just tell me where.
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Post by Veegie »

Cool model.
Badly optimized.
Re-make the texture.
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Tanasoo




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Post by Tanasoo »

That's probably because I didn't optimise it at all :P When I finished the model it was under 2k triangles, so I decided to just throw it in... There are some places that could be welded, but I just don't think it really needs it. Then again I could do allot of the detail like epic did with just opacity maps... I hate that! :evil:

And here I was sort of proud of the texture :( It is my best so far... trust me :wink: Although it did get kind of nasty when it was compressed for Halo, I think I'm going to re-compress it as a R8G8B8. I don't care much if it goes any slower...
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killarzachary




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Post by killarzachary »

Dude this is awsome. I didn't know you could make that have a chainsaw in halo
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xbox




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Post by xbox »

I think the texture should also be darker, it's a bit to bright
and a chainsaw has been made before but it didn't have a gun attached
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Post by AjemsuhgaoII »

Why not use a render of the Lancer as a texture? Sure, it's cheap and pretty unoriginal, but it works until you make a decent one of your own.
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Post by Caboose{SE} »

looks somewhat appealing, model is rather poor however, skin is bad, animations seem a bit inhuman. however i admire the fact you did all this yourself, and were quite creative, well done :D . now just practice modeling and skinning. look for some good tutorials
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Post by niktheweirdmodder »

Nice. GOW great, your model great.
Can you PM me your map please?
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Post by stewygriffen6666 »

yeah can you pm the map to me too it looks SUPER SWEET! lol
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