Mark VII MJOLNIR BattleSuit Biped Team

Have an idea for a project, but need to assemble a team? Here is the place to do it.
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[RR]RedRene





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Mark VII MJOLNIR BattleSuit Biped Team

Post by [RR]RedRene »

I am putting together a team to help me in the construction of http://forums.halomods.com/viewtopic.php?t=58200. This Biped will be available to pwn with when done.

The map planned for this is going to be a swamp/jungle map. It will be Medium/Large. The map will have this Biped, plus, a heavily Modified Stealth Pelican.

I need:

Project Leaders-[RR]RedRene(still waiting for more)
A Bitmapper-
A Designer-
A Scripter(Camo, etc)-
An Experienced Mapper-
Texture Mapper(Not sure if same as above, but the mapper will design it, texturer texture it)-machineman9

If I am forgetting anything please tell me.
Last edited by [RR]RedRene on Wed Apr 11, 2007 7:44 am, edited 1 time in total.
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DarkShallFall




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Post by DarkShallFall »

dont u lose animation if u change the master chief model? i think you do :?
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[RR]RedRene





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Post by [RR]RedRene »

Actually you don't, I've checked on CMT and New Mombosa H2 V2, it doesn't change, I've done it on PC when I changed all my Marines into Spartans.
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Post by machineman9 »

you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies

@[RR]RedRene... i have got some experience with texture mapping if you need any help
critique my relic map mod HERE
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[RR]RedRene





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Post by [RR]RedRene »

1. I don't plan on changing the skeleton.

2.Sure, your on the Team.
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machineman9





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Post by machineman9 »

cool, thanks
critique my relic map mod HERE
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[RR]RedRene





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Post by [RR]RedRene »

Your welcome.
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[RR]RedRene





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Post by [RR]RedRene »

Please guy's, this is serious, I need some more help.
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DarkShallFall




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Post by DarkShallFall »

machineman9 wrote:you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies

@[RR]RedRene... i have got some experience with texture mapping if you need any help
Dude, i totally couldn't finish reading what you just said. But talk to thee dude who make the halo 3 armor tags for halo 2
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