AI scnr plugin for entity

Utilities designed primarily for the xbox version of Halo 2.
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mr_penguin





Posts: 541
Joined: Thu Feb 08, 2007 5:39 pm
Location: NJ

AI scnr plugin for entity

Post by mr_penguin »

just delete this because I didn't test it the chunk cloner and it doesn't work with it

...................................................................offset
Platoons = ai squad types------------------------344

Squads = ai squads----------------------------- 352

AI Encounters :D --------------------------------- 360

Character Palette = Characters------------------376

AI Zones------------------------------------------- 576

AI Conditions/Triggers----------------------------584


here's the plugin and good luck to all who are trying to make an AI mod like me :D :D :shock: :shock: :) :)
Last edited by mr_penguin on Sun Apr 15, 2007 1:54 pm, edited 1 time in total.
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
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Dagger13





Posts: 370
Joined: Wed Nov 22, 2006 12:37 pm

Post by Dagger13 »

uhhh doesnt the new enitity have all that?
Image(An Old one.)
mr_penguin





Posts: 541
Joined: Thu Feb 08, 2007 5:39 pm
Location: NJ

Post by mr_penguin »

the newest one for me didn't have all that
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
Fleabag77




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Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

All I get from this plugin is a bunch of broken idents and errors when accessing the scnr tag.

And yes; my maps are clean.
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