Saving Objective Spawns

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Zonez117





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Saving Objective Spawns

Post by Zonez117 »

I used H2G and H2C to rebuild an SP map to MP. It loaded, then froze after about 10 seconds. Then someone told me that you need to null the background sounds, so I did that. It worked. Then I continued modding it. I messed up somewhere along the line, so now the map won't load. So I am going to restart the mod. The only problem is: I set all the objective (gametype) spawns, and I really don't want to lose them. Is there a way I can... "save?" them, then like add them to the new mod I'm going to make?
Thanks for any help.
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Prey




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Post by Prey »

You could try extracting the scnr's meta and then building that back into your new map.
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XTHIRST
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Post by XTHIRST »

I know how to. If you still havent figured it out, send me a PM.
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kibito87




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Post by kibito87 »

Prey wrote:You could try extracting the scnr's meta and then building that back into your new map.
Extract your old maps objective spawns. No need to recursively of course. Just decompile the scnr normally. It should take like not even a second.
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foxfanatic23I7




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Post by foxfanatic23I7 »

1. Go to scnr of both maps (the one you are taking the objectives from from and the one you are injecting the objectives into), then click clone chunk on the map that has the objectives set that you want in another map.

2. Navigate to "objective locations", then when it is selected, click "copy to clipboard" in the top right corner of the chunk cloner.

3. Now close the chunk cloner for the map that DOES have the objectives.

4. Now open the chunk cloner (in the scnr) to the map that you WANT to have the objectives in.

5. Highlight the "objective locations" (in the map you WANT to have the objectives in), and then press "overwrite selected reflex/chunk" on the right.

6. Then, press add meta to map in the bottom right corner of the chunk cloner, it will do stuff, then say done.

7. Congratulations, you have them in a new map =D.
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Post by Spammy »

kibito87 wrote:Extract your old maps objective spawns. No need to recursively of course. Just decompile the scnr normally. It should take like not even a second.
That may or may not work depending on if he added anything else to the scnr(IE a new piece of scenery that wasn't in the original map).
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