I am putting together a team to help me in the construction of http://forums.halomods.com/viewtopic.php?t=58200. This Biped will be available to pwn with when done.
The map planned for this is going to be a swamp/jungle map. It will be Medium/Large. The map will have this Biped, plus, a heavily Modified Stealth Pelican.
I need:
Project Leaders-[RR]RedRene(still waiting for more)
A Bitmapper-
A Designer-
A Scripter(Camo, etc)-
An Experienced Mapper-
Texture Mapper(Not sure if same as above, but the mapper will design it, texturer texture it)-machineman9
If I am forgetting anything please tell me.
Mark VII MJOLNIR BattleSuit Biped Team
- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
Mark VII MJOLNIR BattleSuit Biped Team
Last edited by [RR]RedRene on Wed Apr 11, 2007 7:44 am, edited 1 time in total.
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
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- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
- machineman9
- Posts: 72
- Joined: Thu Aug 05, 2004 3:05 am
- Location: somewhere in blood gulch
- Contact:
you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies
@[RR]RedRene... i have got some experience with texture mapping if you need any help
@[RR]RedRene... i have got some experience with texture mapping if you need any help
critique my relic map mod HERE
- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
- machineman9
- Posts: 72
- Joined: Thu Aug 05, 2004 3:05 am
- Location: somewhere in blood gulch
- Contact:
- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
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Dude, i totally couldn't finish reading what you just said. But talk to thee dude who make the halo 3 armor tags for halo 2machineman9 wrote:you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies
@[RR]RedRene... i have got some experience with texture mapping if you need any help

Iron_Forge wrote:I assume I won?..I should get an emblem...