Could someone script this for me

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dapallox1





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Could someone script this for me

Post by dapallox1 »

I want to add a script to Coag that changes the lightmap from normal to dark like every 20, 30 secs for 5 mins until its pitch black. If this is possible, could someone script it out for me. I would really appreciate it. Thanks.
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Post by machineman9 »

not being a modder myself yet... your basically trying to make a daytime-nightime thing yeh? i think for best results you should probably make the script act on the lighting for coag, which is the sun... so that when the sun+light moves, perhaps around 30degrees of rotation a minute lets say, the shading on the map changes to act like it should... otherwise you will still have the sun lit up loads and the rest dark
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Post by dapallox1 »

yeah, thats basically what i want. But once its dark, it stays dark.
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ali954
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Post by ali954 »

im pretty sure it would be something like this

Code: Select all

(script continuous time
	(begin
		(rasterizer_bloom_override_brightness REAL)
		(sleep 75)
		(rasterizer_bloom_override_brightness REAL)
		(sleep 75)
		(rasterizer_bloom_override_brightness REAL)
		(sleep 75)
		(rasterizer_bloom_override_brightness REAL)
		(sleep 75)
		(rasterizer_bloom_override_brightness REAL)
		(sleep 75)
		(rasterizer_bloom_override_brightness REAL)
	)
)
REAL being numbers that increase then decrease. you should have a hell of a lot more than that tho if u want it to look real. and i dont know wat ud do about the sky
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Post by dapallox1 »

thanks alot, and I already know what to do about the sky
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Post by Dootuz »

NICE idea!!!!!!!

but idk how :(
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Post by halo0001 »

let me just say this is a very excellent idea, also a hint go to the sky tag and null the lens tag thatll null the sun for ya :)
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neodos
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Post by neodos »

The problem is that it doesn't affect all the objects at all :?
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Th2mods
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Post by Th2mods »

neodos wrote:The problem is that it doesn't affect all the objects at all :?
you mean it doesn't affect the lightmap?
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Post by latinomodder »

The script above wont work, all it does is modify the bloom
I just researched and there is no way to change the lightmap, althought you could rebuild with 2 of the same sbsps and have two light maps
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Post by dapallox1 »

well, i've been having trouble with script tools. it keeps freezing... but, since that wont work.. could your write me a script latinomodder for this?
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Post by captininsanity »

my entity freezes all the time with scripts too

Mabe im oversimpliying it but what if you spawned a really bright ball as a proj and made it move really slow over the map and then crash over the horision. Make it move at like 2 with a very low gravity on it (so it appears to curve with the land).
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Post by dapallox1 »

captininsanity wrote:my entity freezes all the time with scripts too

Mabe im oversimpliying it but what if you spawned a really bright ball as a proj and made it move really slow over the map and then crash over the horision. Make it move at like 2 with a very low gravity on it (so it appears to curve with the land).
not a bad idea...
(1) Its not entity that is freezing for me. It's script Tools. (2) Thats not a bad idea at all... be like a sun.. but i don't know how to do that.. you?
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Post by Agent ME »

captininsanity wrote:my entity freezes all the time with scripts too
There are people who still use Entity's compiler?
Get the new H2Guerilla, which I'm told has the latest Script Tools. http://www.halovicis.com/forums/viewtopic.php?t=217
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Post by -DeToX- »

dapallox1 wrote:well, i've been having trouble with script tools. it keeps freezing... but, since that wont work.. could your write me a script latinomodder for this?
Get one from SP. They have BSP changing scripts.
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