Possible?
Possible?
would it be possible to completely remove something like a solid rock? i'll give an example... the rocks on dune/relic, is there a way to completely take them out so that it is empty where they were?
if its not possible please explain why...
if its not possible please explain why...
- foxfanatic23I7
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It could also depend on if the rock is bsp scenery. If so, then it's a very easy fix. Use Shade's bsp scenery tool, located in my "Shade's Tools" pack.
http://forums.halomods.com/viewtopic.php?t=56888
http://forums.halomods.com/viewtopic.php?t=56888

i'll try fox's way for the experience
edit: ok i found something to do, but i dont know what to do with the collision mesh that i extracted from it, is there a program or a way that i could look at what it looks like and edit the collision?
2nd edit: i found out if i open the mesh with notepad i get all of the coordinates of the map, but would there be a way to know which ones i want to change?
edit 3: arg... when i ftped it (just nulled it) i would freeze if the object ever came into view.
edit: ok i found something to do, but i dont know what to do with the collision mesh that i extracted from it, is there a program or a way that i could look at what it looks like and edit the collision?
2nd edit: i found out if i open the mesh with notepad i get all of the coordinates of the map, but would there be a way to know which ones i want to change?
edit 3: arg... when i ftped it (just nulled it) i would freeze if the object ever came into view.

- theycallmechad
- Posts: 1482
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Yeah the collision will dissapear after its moved and yea bsp scenery onlytheycallmechad wrote:And if you do that, it'll get rid of the collision with it? Your app ONLY works for BSP scenery, right?shade45 wrote:Im sure all the rocks on dune are bsp scenery. So the easiest way will be to download my bsp scenery editor and lower them to sumwhere under the map.
- Winkler707
- Posts: 68
- Joined: Sat Apr 02, 2005 1:09 am
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Wait is it possible to edit the bsp collision now, like extract AND inject the collision verts, i thought that had alot of problems like making random holes and suchfoxfanatic23I7 wrote:Well, it all depends. The rocks on relic are part of the sbsp, so technically it would be impossible. But if it had an individual shader, you could null it, then edit the bsp collision and make the collision of the rocks not there. But this is a very difficult task.
