weather
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- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
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weather
ok i need someone to tell me how to add weather i tried a while back and now i need it and forgot i have asked alot of people to do it over aim and nobody can so someone point me to a tut for h2 core and guerilla to add weather to any map or add lockouts snow and keep coag the base map
- T Beezie
- Posts: 584
- Joined: Sun Dec 11, 2005 7:59 pm
- Location: Teh bourbon capital of the world
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Anthony from his H2Core\H2G Help Topic wrote: 1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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sometimes (for me at least) when u completly rebuild a map, u can no longer clone chunks in the scnr tag
but if u decompile the bsp, add water/weather then hit build and overite the original meta, then wat happens is it only rebuilds the sbsp and doesn't effect the rest of the map
note: u can only do this when changing a current bsp, u can't do conversions this way
but if u decompile the bsp, add water/weather then hit build and overite the original meta, then wat happens is it only rebuilds the sbsp and doesn't effect the rest of the map
note: u can only do this when changing a current bsp, u can't do conversions this way
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- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
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- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
![]() |
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