How to make ai's without rebuilding*updated*

Tutorials for the PC version of Halo 1.
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adolif




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How to make ai's without rebuilding*updated*

Post by adolif »

A simple non-rebuilding tut for making cyborg ai bots...here it goes...

Things you will need:
-Halo Hacker Tools
-Halo Map Tools
-A Halo Map Tools Plugin for actor tags
-(optional) Sparkedit

Most MP maps for Halo pc have the biped tags called 'Cyborg_mp' and just plain old 'Cyborg.' Click on 'Cyborg' (in HMT), and you know those three dragdown boxes with the arrows? (the ones that say: 'Bipd', 'Unit', and 'Obje' in this case) Change them to 'actr', '
Last edited by adolif on Sun Apr 08, 2007 8:00 am, edited 1 time in total.
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Dermo314





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plug in

Post by Dermo314 »

can u give a link to the plugin cuz i dont kno where to find it.
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Post by Bownok »

When I try to open halo hacker tool. Once I open bloodgulch, suddenly it say "invaild map file" does anyone know what wrong?
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Post by Shalteck »

You are likely using halo trial. Try this...
Get a hex editor, and change the first four bytes to
64 61 65 68
It should work. and to play it, you must change the bytes back to
09 83 01 00
*NOTE: This may be different with hex workshop, but only slightly.
It should look like this in Hex workshop, I believe:
6461 6568
and
0983 0100
If it doesn't, I'm sorry, but that's in case it does.
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Post by wilp »

Good tutorial :wink: but how to make them shoot?
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Post by trademark148 »

you have to change their actor tag in HMT i made them just like marines and they fight just copy the marine info from the tag of a campaign mission


do u know how to make them respawn?

and do u know how to make them move?
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Post by cheesey1 »

This is very interesting, however ai does not sycronise online so other peopel will not be abel to see your ai.
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Post by ltstab »

trademark148 Posted: Fri Mar 23, 2007 8:50 am Post subject:

--------------------------------------------------------------------------------

you have to change their actor tag in HMT i made them just like marines and they fight just copy the marine info from the tag of a campaign mission



What do you mean by the above? Do i save the meta of the marine actor tag then just swap the metas?
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spartankiller117





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?

Post by spartankiller117 »

when i open up blood gulch it closes and says gathering exceptions
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Re: ?

Post by Andrew_b »

spartankiller117 wrote:when i open up blood gulch it closes and says gathering exceptions
im not trying to say this guys tutorial is wrong, but try mine at http://forums.halomods.com/viewtopic.php?t=59268
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can u make them move?

Post by spartankiller117 »

hey this is cool but they are like turrets. is there anyway to make them move? that would be awesome
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ImaBeast
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yeah

Post by ImaBeast »

is there any way to make them run around?
because on mine they just stand there and look at me like I'm a retard
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Post by ducktape »

i just posted a link to this in another topic....look at the tutorials at Halo PC. i bet you wont be asking all this questions....

http://halopc.net/forum/viewtopic.php?t=33
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Post by ImaBeast »

didnt answer mine, i wanted to be able to do it, without rebuilding
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Post by ducktape »

umm you dont have to rebuild to do that tutorial..
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hola





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Does it work with halo trial?

Post by hola »

Does this work with halo trial? If it doesnt't, what additional steps do i have to do?
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Thanks

Post by Jordie »

Thanks for this it really helped in my mod im developing.The only thing i'm having trouble with is the AI's in tank passenger seats won't shoot me,the one in the tank driver seat does.And one more problem is that i don't know how to FLIP the tanks in Sparkedit.Please help and i can make a better non-rebuilt AI mod where they are flying pelicans and driving wraiths :P.Post back as soon as possible please.
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Post by BOB{MOD} »

to flip them in SE select your vehicle and click the rotate button. hold down ctrl and then rotate it.
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